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Found 13 results

  1. RKSL Watchkeeper 450

    Version 3.100

    94 downloads

    RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: WK450 Watchkeeper v3.101 ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Planned Future Features Ground Control Station - placeable 20ft ISO container unit - intended for future use. Transport Container - placeable 20ft ISO container unit - intended for future use. MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.101- Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 750; 3.069 - Support models disabled - intended for a later application. Shelter model removed Container Model removed 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Dec 24th 2017
  2. View File RKSL Watchkeeper 450 RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: WK450 Watchkeeper v3.101 ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Planned Future Features Ground Control Station - placeable 20ft ISO container unit - intended for future use. Transport Container - placeable 20ft ISO container unit - intended for future use. MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.101- Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 750; 3.069 - Support models disabled - intended for a later application. Shelter model removed Container Model removed 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Dec 24th 2017 Submitter Rock Submitted 24/12/17 Category ArmA3  
  3. After three days of fighting with Modo, trying to get a decent baked texture. I'm still working on the Airweapons Pack v3.100 and I'm just finishing up with the WK450 Tactical UAV aka The Flying Lawn mower, Its finally ingame and flying! If you follow the RKSL Facebook or Twitter feeds you may have seen my recent post about failed baking and the ever extending time to bake progress bar. Just for the record it took 17 attempts and over 3 days to get it to bake properly in the end. I am actually quite happy with the result. Even if it did nearly result in my having to by a new keyboard. As with every model i make i learn new things. Not always necessarily about modelling. More recently about the rigidity of Corsair mechanical keyboards, but in the past lessons have included such gems of wisdom as: Never leave a full pint glass on the desk while the PC is baking - It may spontaneously fly off the desk when Modo crashes. Never leave a tub of Roses chocolates in the office while you wait for a 90min bake to finish. - They mysteriously vanish. Never be in a rush to go somewhere or do something while waiting for a bake to finish. DO NOT Trust the "time remaining" bar... it LIES! I could go on, thinking about it, there is probably another couple of blog posts about things that happen while waiting for a bake to finish. Anyway, the WK450 (as featured in an earlier post) is now fully textured, configed and LoD'd and flying. It just needs tweeking, trimming up and a few bits of polish. I did start painting it in Substance painter but i found that to be a bit too frustrating. I dont think Substance lends it self to making base textures and details that well. Atleast not in my corrupted and winding workflow. It does however make weathering and dirt etc so much easier to do convincingly. There are a few more thing I want to do with this, Shelters and extras are yet to be textured. But I'll take it as a small victory over the Evil Dark Gremlins of Modo. And the curse of the random PC lockup. Coming soon to a British Forces Faction near you. Rock
  4. WK450 Watchkeeper

    ABOUT THIS ADDON RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. A prime difference between the Hermes 450 and Watchkeeper is that the 450 is fitted only with an electro-optical/infrared sensor, while the WK450 has in addition a dual-mode synthetic aperture radar (The forward turret) and ground moving target indication system that allows it to see through all weather conditions. The British Army will receive 30 Watchkeepers and a further 24 machines due to go into store to be pulled into service as needed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. All RKSL Studios products and all supporting addons (hereafter 'Software') are protected under international copyright law. To use the Software you must agree to the following conditions of use: 1. RKSL Studios (hereafter 'RKSL') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for ArmA3. 2. Modification of the Software, in part or in whole, without written permission from RKSL is expressly prohibited. 3. The commercial exploitation of any game content created using the Software is expressly prohibited. 4. Reverse-engineering, or other conversion of the Software is expressly prohibited. 5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document. 6. RKSL makes no claim to any trade marks or branding other than its own. 7. This addon is (c) 2017 RKSL Studios. All rights reserved. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON Please note that you do NOT require permission from RKSL to distribute game content (e.g. missions) created with these addons, although we do ask that you credit the addon(s) in any release documentation. All RKSL Studios addons are (c) 2010, 2013, 2017 RKSL Studios. All rights reserved INSTALLATION Via Steam To add a Steam Workshop mod simply click on the Subscribe button on the addon's Steam Workshop page. The mod will be automatically downloaded and added to the Arma3 Launcher. 1. Run arma, you will be presented with the ArmA3 Launcher 2. Click on the MODS option as shown by the arrow. 3. Select the Addon you want to load from the list of available mods and ensure the box is ticked. 4. Click on the PLAY Button. CLASS NAMES Object Classnames for scritping purposes. rksla3_uav_watchkeeper = The model of the drone itself. rksla3_uav_watchkeeper_wreck_object = A placeable wreck for scene dressing or objectives. rksla3_uav_wkshelter = Ground Control Station Shelter - intended for later use. = Ground Control Station Shelter - intended for later use. rksla3_uav_wkcontainer = 20ft ISO container for transporting the airframe and support equipment. - intended for later use. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA4 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.101- Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 2000; 3.069 - Support models disabled - intended for a later application. Shelter model added Container Model added 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model FINDING THE ADDON IN THE EDITOR You can find the WK450 under: BLUFOR UK Armed Forces Drones WK450 Watchkeeper HOW TO USE THIS ADDON This version uses the stock BIS UAV system. BIS/BI Community members have kindly provided a field manual for the UAVs https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_Uav HOW TO CONNECT - UAV Terminal To take control over a friendly autonomous vehicle, you must have a UAV Terminal item assigned in the GPS slot in your inventory. Connection to a UAV can be created in the UAV Terminal. Open the action menu via [Mouse wheel down], select Open UAV Terminal. [Sec. Mouse Btn.] on the controlled UAV. Select Connect terminal to UAV. There can be only one UAV connected to your terminal at any time. UAV Terminal is available only if you have item UAV Terminal in your inventory. To open a UAV Terminal select Open UAV Terminal in the action menu. The UAV Terminal is a powerful tool where you can: See all friendly UAVs nearby. Create a connection between your terminal and non-controlled UAVs: use [Sec. Mouse Btn.] on UAV. See basic information about the connected UAV. See camera output from the connected UAV. Set tasks/waypoints for the connected UAV: [Left Ctrl+Prim. Mouse Btn.] in map. Set waypoint parameters for the UAV: [Sec. Mouse Btn.] on waypoint. HOW TO CONNECT - Hack a UAV It is possible to hack an unmanned UAV. You can place an 'empty' uav in the editor and it will not be available to you unit you approach the airframe and use the "Hack UAV" from the action menu. The drone will then be available in the UAV Terminal as normal. HOW TO CONTROL THE UAV In the UAV terminal select the UAV and clock on the map. This will place a way point. Right clicking on the tip of the arrow will being up a menu. From this menu you can select the type of waypoint, the combat behaviour and altitude you want. ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Ground Control Station - placeable 20ft ISO container unit - intended for future use. Transport Container - placeable 20ft ISO container unit - intended for future use. Planned Future Features MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Watchkeeper manually. Speed and Limits: V1 = 40kph - This is the speed at which the aircraft is committed to flight. Going over this speed means you will start to lift off. v2 = 54kph - Is the speed at which the aircraft will climb in the event of an engine failure. Any speed below this point will typically result in a stall. Vne = 185kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Travel Cruise = 110kph - Recomended speed for manual operation. This will give you the best option for stability and endurance. Loiter speed = 80kph - best speed for flat orbits around a target. Notes: The WK450 is not a powerful aircraft. It flies much like an ultralight plane and will scrub off speed in turns very quickly. it has a tendancy to side slip at high bank angles which can take you past Vne or below stall speed. Pitch angles past 10 degrees will result in rapid deceleration. Its best to operate at 1000m AGL This allows the turret to track perfectly. Lower altitudes leave your drone prone to attack and may affect turret performance and weapon guidence. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilites are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. In the specific case of the Watchkeeper, this means a narrow operating speed and some quirky handling. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: https://www.rkslstudios.info/index.php?/bugtracker.html/a3addons/wk450/ Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Nov 2017
  5. ABOUT THIS ADDON RKSL Studios presents the WK450 Watchkeeper 450 Remotely Piloted Air System. The Watchkeeper WK450 is a Remotely Piloted Air System (RPAS) for all weather, intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) use by the British Army. It has a mass of 450 kg, a typical endurance of 17 hours, a payload capacity of 150 kg and uses a rotary Wankel engine. It can operate up to 150 km from the Ground Control Station (although multiple stations can be linked to extend the range). It was originally intended to enter service in June 2010, but years of delays, technical issues, hardware modifications, difficulties in training sufficient pilots and incidents means that it is not expected to be fully operational until late 2017. A prime difference between the Hermes 450 and Watchkeeper is that the 450 is fitted only with an electro-optical/infrared sensor, while the WK450 has in addition a dual-mode synthetic aperture radar (The forward turret) and ground moving target indication system that allows it to see through all weather conditions. The British Army will receive 30 Watchkeepers and a further 24 machines due to go into store to be pulled into service as needed. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. All RKSL Studios products and all supporting addons (hereafter 'Software') are protected under international copyright law. To use the Software you must agree to the following conditions of use: 1. RKSL Studios (hereafter 'RKSL') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for ArmA3. 2. Modification of the Software, in part or in whole, without written permission from RKSL is expressly prohibited. 3. The commercial exploitation of any game content created using the Software is expressly prohibited. 4. Reverse-engineering, or other conversion of the Software is expressly prohibited. 5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document. 6. RKSL makes no claim to any trade marks or branding other than its own. 7. This addon is (c) 2017 RKSL Studios. All rights reserved. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ DISTRIBUTING GAME CONTENT CREATED WITH THE ADDON Please note that you do NOT require permission from RKSL to distribute game content (e.g. missions) created with these addons, although we do ask that you credit the addon(s) in any release documentation. All RKSL Studios addons are (c) 2010, 2013, 2017 RKSL Studios. All rights reserved INSTALLATION Via Steam To add a Steam Workshop mod simply click on the Subscribe button on the addon's Steam Workshop page. The mod will be automatically downloaded and added to the Arma3 Launcher. 1. Run arma, you will be presented with the ArmA3 Launcher 2. Click on the MODS option as shown by the arrow. 3. Select the Addon you want to load from the list of available mods and ensure the box is ticked. 4. Click on the PLAY Button. CLASS NAMES Object Classnames for scritping purposes. rksla3_uav_watchkeeper = The model of the drone itself. rksla3_uav_watchkeeper_wreck_object = A placeable wreck for scene dressing or objectives. rksla3_uav_wkshelter = Ground Control Station Shelter - intended for later use. = Ground Control Station Shelter - intended for later use. rksla3_uav_wkcontainer = 20ft ISO container for transporting the airframe and support equipment. - intended for later use. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA4 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.101- Public Release 3.071 - Reverted Wheel and damper anim sources until fix for physX issues. 3.070 - Increased fuel 200% loiter time now approx 2 hours 10 mins fuelCapacity = 2000; 3.069 - Support models disabled - intended for a later application. Shelter model added Container Model added 3.068 - PhysX wheels drama #2 - creeping forward when placed. 3.067 - Added 2 degrees to turret up 3.066 - Wreck placement issues 3.065 - Added engine sounds 3.064 - Flight model changes Envelope changes to increase take off length. Roll rate reduced Pitch rate reduced 3.063 - Wider Private Beta 3.062 - Support models added Shelter model added Container Model added 3.061 - Wreck model added 3.060 - Flight model reverted to 3.050 3.056 - DAR-V integrated test version 3.055 - Flight model refinement (Toby's suggestions) 3.050 - DAR-V suggested edits 3.049 - Pre bake model for POC testing 3.043 - Wingbox rebuild final 3.022 - Low Poly rebuild v2 3.015 - Internal release to Test monkeys 3.011 - First Resolution Model 3.005 - Flight Model Development model 3.001 - Block/Non Res Concept Build model FINDING THE ADDON IN THE EDITOR You can find the WK450 under: BLUFOR UK Armed Forces Drones WK450 Watchkeeper HOW TO USE THIS ADDON This version uses the stock BIS UAV system. BIS/BI Community members have kindly provided a field manual for the UAVs https://community.bistudio.com/wiki/Arma_3_Field_Manual_-_Uav HOW TO CONNECT - UAV Terminal To take control over a friendly autonomous vehicle, you must have a UAV Terminal item assigned in the GPS slot in your inventory. Connection to a UAV can be created in the UAV Terminal. Open the action menu via [Mouse wheel down], select Open UAV Terminal. [Sec. Mouse Btn.] on the controlled UAV. Select Connect terminal to UAV. There can be only one UAV connected to your terminal at any time. UAV Terminal is available only if you have item UAV Terminal in your inventory. To open a UAV Terminal select Open UAV Terminal in the action menu. The UAV Terminal is a powerful tool where you can: See all friendly UAVs nearby. Create a connection between your terminal and non-controlled UAVs: use [Sec. Mouse Btn.] on UAV. See basic information about the connected UAV. See camera output from the connected UAV. Set tasks/waypoints for the connected UAV: [Left Ctrl+Prim. Mouse Btn.] in map. Set waypoint parameters for the UAV: [Sec. Mouse Btn.] on waypoint. HOW TO CONNECT - Hack a UAV It is possible to hack an unmanned UAV. You can place an 'empty' uav in the editor and it will not be available to you unit you approach the airframe and use the "Hack UAV" from the action menu. The drone will then be available in the UAV Terminal as normal. HOW TO CONTROL THE UAV In the UAV terminal select the UAV and clock on the map. This will place a way point. Right clicking on the tip of the arrow will being up a menu. From this menu you can select the type of waypoint, the combat behaviour and altitude you want. ADDON FEATURES The Watchkeeper IS UNARMED It does not even have Countermeasures. Ground Control Station - placeable 20ft ISO container unit - intended for future use. Transport Container - placeable 20ft ISO container unit - intended for future use. Planned Future Features MAGIC-ATOLS - Microwave And GPS Integrated Cooperative - Automatic TakeOff and Landing System - Intended for furture development. Deployable runway using BIS carrier technology Dismountable from support vehicles. FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Watchkeeper manually. Speed and Limits: V1 = 40kph - This is the speed at which the aircraft is committed to flight. Going over this speed means you will start to lift off. v2 = 54kph - Is the speed at which the aircraft will climb in the event of an engine failure. Any speed below this point will typically result in a stall. Vne = 185kph - Velocity Never Exceed. This is the absolute max safe speed of the aircraft. Going faster than this may result in damage to the airframe or loss of control. Travel Cruise = 110kph - Recomended speed for manual operation. This will give you the best option for stability and endurance. Loiter speed = 80kph - best speed for flat orbits around a target. Notes: The WK450 is not a powerful aircraft. It flies much like an ultralight plane and will scrub off speed in turns very quickly. it has a tendancy to side slip at high bank angles which can take you past Vne or below stall speed. Pitch angles past 10 degrees will result in rapid deceleration. Its best to operate at 1000m AGL This allows the turret to track perfectly. Lower altitudes leave your drone prone to attack and may affect turret performance and weapon guidence. A WORD ABOUT REALISM We strive to make all our addons as realistic as the game engine and our own capabilities allow. This means that real world speeds and capabilites are simulated where possible. Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. In the specific case of the Watchkeeper, this means a narrow operating speed and some quirky handling. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun. Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: https://www.rkslstudios.info/index.php?/bugtracker.html/a3addons/wk450/ Credits This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Julian & Marc of Royal Artillery. (Great info on the use of H450 and WK450 in Afghanistan - Some declassified pics and great banter.) Francois P of Thales (Very supportive, lots of pointers on where to look for reference.) Ari of Elbit (Forgotten his last name - met at a tradeshow and he was enormously helpful.) Thanks Rock Nov 2017 View full record
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    From the album Watchkeeper 450

  7. Watchkeeper WK450

    From the album Watchkeeper 450

  8. Watchkeeper WK450

    From the album Watchkeeper 450

  9. Watchkeeper WK450

    From the album Watchkeeper 450

  10. Watchkeeper WK450

    From the album Watchkeeper 450

  11. Watchkeeper WK450

    From the album Watchkeeper 450

  12. Watchkeeper WK450

    From the album Watchkeeper 450

  13. DISCLAIMER: There is a certain amount of unavoidable 'recycling' going on this week. I've been asked a lot about the progress of our UAV system and the UAVs themselves. This post is intended to pull all the relevant UAV related bits into one coherent article and give you a view of what's happening and where we're going with all of this. And give me the opportunity to avoid doing anything actually like work. ISTAR - The eye in the sky. Quite literally a peeping Tom. UAVs have the ability to fly around and peek (or send a missile or bomb) into a window from several kilometers away has some fantastic intelligence opportunities. Not to mention some truly world class perving opportunities if you are that way inclined. Slight aside for a short story. An old friend of mine was a Police helicopter observer, one night we were sat at my place having a beer watching TV when Blue Thunder came on. Now if you know the film you'll know there is a scene where the 'heroes' use the helicopter's cameras to watch a lithe young lady doing yoga unencumbered by clothes So i asked 'I bet you do that on a regular basis dont you? Perving git.''Of course. (Big Grin) there is a place in (Deleted - My friend is still and observer in this area wouldn't want to drop him in the shit) where a girl sun bathes naked on her terrace most days in the summer. And lets not forget the dogging spots, we find them on thermal and then turn on the Nightsun (F'ing powerful spotlight) and watch them scatter. It is a public service after all". Ok so its not particularly relevant to UAVs, but it does highlight just how easy it is to be observed without being aware of it in today's world. Besides, it just seemed like an amusing story. And if you don't know what "dogging" is, Google it. But it probably won't be safe for work so you might want to wait until you get home. Anyway, Modern military doctrine is now totally dependent on these Unmanned Aerial Vehicles as ISTAR components. And there are just so many different classes and types out there to choose from. And just about anyone and everyone makes them, Just going off the Wikipedia List of unmanned aerial vehicles nearly every industrial nation makes something that can be classed as a UAV. The next bit is ripped straight from Wikipedia... hey I'm lazy and they already did a pretty good job describing it all. "UAVs typically fall into one of six functional categories (although multi-role airframe platforms are becoming more prevalent): Target and decoy – providing ground and aerial gunnery a target that simulates an enemy aircraft or missile Reconnaissance – providing battlefield intelligence Combat – providing attack capability for high-risk missions (see Unmanned combat air vehicle) Logistics – UAVs specifically designed for cargo and logistics operation Research and development – used to further develop UAV technologies to be integrated into field deployed UAV aircraft Civil and Commercial UAVs – UAVs specifically designed for civil and commercial applications They can also be categorised in terms of range/altitude and the following has been advanced as relevant at such industry events as ParcAberporth Unmanned Systems forum: Handheld 2,000 ft (600 m) altitude, about 2 km range Close 5,000 ft (1,500 m) altitude, up to 10 km range NATO type 10,000 ft (3,000 m) altitude, up to 50 km range Tactical 18,000 ft (5,500 m) altitude, about 160 km range MALE (medium altitude, long endurance) up to 30,000 ft (9,000 m) and range over 200 km HALE (high altitude, long endurance) over 30,000 ft (9,100 m) and indefinite range HYPERSONIC high-speed, supersonic (Mach 1–5) or hypersonic (Mach 5+) 50,000 ft (15,200 m) or suborbital altitude, range over 200 km ORBITAL low earth orbit (Mach 25+) CIS Lunar Earth-Moon transfer CACGS Computer Assisted Carrier Guidance System for UAVs" So given the terrain size of ArmA games and a healthy dose of common sense we can ditch a few of those classes: Hypersonic, yeah right I'm really going to model one of those. By the time the player gets to see anything you'd be out of range! Orbital? Erm, arent they called satellites? CIS Lunar Earth-Moon transfer? No Spaceships! OK so lets just confirm here. RKSL will not be making spaceships just yet. I think we'll focus on some more practical systems. A few years ago I started making UAV models for ArmA1. They didn't get too far because the UAV module that was available was a bit limited. Lets be honest it was crap in practical terms. The game engine let it down, the lack of working turrets on planes really messed with the functionality. So I do what i always do when i hit a snag. I skype UNN. Can we make a UAV system? The reply was "leave it with me". As usual he did his magic scripting thing and one day passes me a test mission with the caveat "be kind it's only a proof of concept". Several weeks later he recorded this: <iframe width="700" height="394" src="https://www.youtube.com/embed/_5vfU766eK4" frameborder="0" allowfullscreen></iframe> Now, before the haters jump up and start screaming. Yes it was first published 4 years ago but there are several significant reasons it wasn't released back then. But let me remind you this is our hobby not our job. "Real world" issues were the largest factor for both me and UNN in our pause. Modding took a back seat for a while for both of us while we sorted out work and personal issues. <hr> Around about the same I had an accident that rendered me incapable of independent movement for a while and the entire project was shoved to the back burner and neglected by both of us. Picture if you will, a tight Victorian box staircase. Eight flights, each with a 90 degree turn, guarded by an (occasionally) polished oak handrail and cast iron rails perched on the edge of an original 100 year old cast iron stair case. Carpeted in the cheapest of hard wearing carpets that are guaranteed to generate enough static electric charge to make the most devout priest scream "Jesus fucking wept!" when you touch him. Each step lovingly held in place with a 'nice' steel carpet edge. Now place an empty wet Tesco carrier bag carefully on the penultimate step. Not over hanging but close enough to the edge to be able to slide away easily. Imagine if you will a 280lb shaved Silverback (hey im getting old) Gorilla carrying a large mostly empty cardboard box. Roughly a 1m cube stuffed with the remnants of packing paper and other recyclable dross (We were a very environmentally conscious household). The aforementioned Gorilla then proceeded to carry said box above the also previously mentioned guardrail out onto the landing and down the stairs. My view obscured by the box I stepped confidently onto the first downward step. Transferring my weight fully onto the foot planted, not so firmly, as it happens on the wet Tesco bag. The bag, foot and all attached parties then shot off the step. Praying for an end to gravity I found myself mid air with the promise of some serious pain. I was not disappointed. Landing firmly, with the base of my spine and all my weight on the freaking EVIL SHARP EDGE OF THE... sigh... happy place. Haaaaappy place. ...Landing on the metal carpet edge I then reacted to the pain and shot up, losing any footing I momentarily had, I proceeded to go head first down the metal edged stairs. Rolling several times before hitting the wall, only to turn 90 degrees and roll down the next flight of stairs finally smashing into a neighbour's very solid - that hurt let me tell you - front door. Lying crippled on the floor for a few minutes, the door I hit opened with my neighbour peering from behind it. "Are you okay?" "Me? Oh I'm fine I just love the pain." "Okay" the door closed again. Five or more minutes later, I've curled up in pain at this point and i really didn't much care if i died. It felt like I'd been run over by a herd of jack boot wearing elephants. I swear i saw the last few of them storm by in my pained state. Another, slightly more sensible neighbour appeared and helped me up stairs back to my flat. To cut what is increasingly long story short, 4 weeks of hospital, I had chipped two vertebrae and severely damaged several nerves in my back making it impossible to walk for nearly 2 months. It took me a further 2 years to be able to walk without too much pain. UNN on the other hand had just got a new job, successfully avoided wet Tesco bags and had taken up chain smoking. <hr> But prior to my rather embarrassing accident - plastic bags and metal edged stair cases are not fun and back braces chaff a lot - I was merrily making as many UAV models as i could. I managed: Hermes 450 aka Watchkeeper 450 in British Army Terms Lockheed Desert Hawk I ADS-90 Ranger MQ-1 Predator - It was a REALLY terrible model. Prototype Predator 2 MQ-9 Reaper - it is different from the Pred2 As with the scripted system these got left behind while other easier things took precedence. ArmA2 arrived, pottered around and we set about learning the new engine. UAV's forgotten for the moment. Several projects later I rediscovered my previous UAV models and work begins again. Modernising, upgrading and just plain replacing most of the textures and some of the models. This time work centred around the MQ-9 Reaper. Again I nagged poor UNN and he completely rewrote the original system and hugely improving upon the functionality. I'll use UNN's own words here: "To add to Rocks post, the black on white and white on black text is there to facilitate the TI modes. From what I've seen (you tube being our only real reference) black or white text is the standard. Again as Rock mentioned, you can register your own resource (HUD) to use along with two sets of scripts for updating and animating the HUD. The actual turret module is a standalone p3d and can in theory be added to anything. Although the fire mechanism may require some extra work. But as it stands atm, in SP you can switch between the gunner and pilot and still retain the target. While occupying the turret as a gunner with an AI pilot, the UAV will either follow custom or pre-defined waypoints if set. In MP you can switch roles by exiting the UAV terminal. Terminals are whatever object you add the user actions to. There will be an auto pilot feature for mission planning. AGMs and LGB's are the only weapons currently supported. There will be no dive bombing with AI pilots or gunners. As far as the HUD info goes, the only static text is "Rate", frequency "1511" and temperature "21 /15c". Frequency will be enabled later on as part of the public server additions. Temperature isn't really relevant atm, and wouldn't add anything significant and probably just over complicating things. Everything else works and serves a purpose to a greater or lesser degree. Who wants target range in Nautical Miles (NM)? As mentioned, some of it is based on our interpretation of You Tube videos. TWD being a good example. Lacking any better info, this represents the scale or distance covered by the display at the current zoom level. So in the first pic, the width of the displayed terrain is exactly 316m, from left to right. This project has been on a reluctant hold, for two years due to other commitments. Originally we didn't want to post screen shots until it was close to release. But after a two year delay, knowing people are still interested in this, does help spur us on. So please forgive us if we don't release anything just yet." I have grand visions of proper MP UAVs. Not just a scripted system you could log in and out of but a realistic UAV suite with a proper ground station manned by a Pilot and a "Gunner". But the system does allow a single user to swap between stations. Meaning that it may be possible to translate the scripts to the likes of the Typhoon and Tornado to simulate the various targeting pods engine limits permitting. Last Christmas I had planned to release a few of the UAVs utilising the stock BIS UAV module. But again real life personal and domestic issues rose up and I was again thwarted. So here we are months later and I'm looking again at UAVs. Inspired in no small part by Feint's very impressive RQ-11 Raven Well ArmA3 has me thinking. You see BIS have promised a significant upgrade to the UAV system for ArmA3 With ArmA3's release getting closer what to do next? Wait to see before continuing or just continue development? We haven't really talked about within the team yet. No one has really had the time but we still plan on finishing and releasing some new models for ArmA2 either just for the BIS module or maybe something else. Well we have: MQ-9 Reapers <Pics> Elbit Hermes 450 aka Watchkeeper 450 RQ-7 Shadow Desert Hawk I and III - May have to have a chat with Feint on this one. and coming for ArmA3... eventually IAI Harpy Galileo Falco UAV The plan is to give each faction some form of UAV or maybe UCAV capability. But as always, remember projects rise and fall. Some may die off, while others rise to continue to preoccupy us. And of course this is just a hobby after all.
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