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Found 10 results

  1. FAQ How do I load a vehicle onto the LCVP? How do I drop the ramp in EDEN/Zeus? How do I open the Covers in EDEN/Zeus? How do I animate the masts in EDEN/Zeus? How do I change the Change the Service Logo or use my own? How do I change the skins? How do I animate the ramp at a waypoint or trigger? How do I command the AI to open/close the ramp? Answers (A1) Loading vehicles into the LCVP: You can do it one of Two ways.... in the editor drag the vehicle you want over the lcvp and it should change colour and snap into the load bay. In Game drive up to the front and use the action menu to load vehicle BUT: Only if the vehicle fits into the bay or is under the weight limit! (A2-4) Opening/Closing animated parts on the LCVP: Apart from the usual action menu options you can edit the boats attributes in EDEN the 3D Editor. Place an LCVP on the map. Right-click on it to bring up the context menu. At the bottom of the menu is "Attributes", left-click it. Expand the "Object Specific" part of the panel. All the configurable options are there: Skin Covers Open Open Ramp Lower Mast (A5) Changing the Service Logo or Using my Own The "Service logos" are the Large Patch on the front Left-hand of the wheelhouse. These are usually Royal Navy or Royal Marines. But there is an empty option for those that don't want any logo showing. You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. 2) This is a bit more complicated. More "Old School". You can define the logo via setObjectTexture. This You need a 512x512 texture with your logo. This must have a squared resolution eg 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). but trust me stick with 256x256 or 512x512. It must also follow the texture naming standards You need somewhere to put the file. Either in a separate PBO or the mission folder you are creating. Once you place the LCVP, right-click on it and give it a Variable Name. eg 'mylcvp' In the same panel you will see the 'Init' box, You need to type/add: mylcvp setObjectTexture [4, "\<pathtotexture>\texture_ca.paa"]; This is <variablename> command [place in the named selection array in the config, "<pathtotexture>\texture_ca.paa"] Hopefully that all makes sense. (A6) How do I change the skins? There are several default skins available: Royal Navy -This is brown and black with RN Logos Royal Marines - Again, brown and black with RM Logos Generic -This is brown and black and was also used with the old Dutch Landing craft that used a similar marque of boat. Generic Grey - A basic sea grey skin. OPFOR Camo - Three tone camo inspired by modern Dutch camo You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. (The pic may not represent the options available in later releases. Please check in game for full options) 2) This is more complicated. More "Old School". You can define the skins via setObjectTexture. Unfortunately I'm not at a point where I am ready to release a paint and config kit for the LCVP. This is planned for the future but I am still working on cleaning up the textures. (A7) How do I animate the ramp at a waypoint or trigger? On the LCVP there are really only three animatable parts. Some of these are made up of multiple components so its better to use animatesource rather than just animate. This will move the objects without breaking the timing etc: Ramp = 'ramp_source' Masts = 'folding_mast_source' Covers* = 'cover_source' *I wouldn't recommend animating the covers in the ViV versions. They will clash with the cargo and cause both cargo and boat to explode. You can control any of the animated parts of the model via waypoints in the missions. To do this you need to: Give the LCVP a variable name, eg 'lcvp1' Place a Waypoint. Tweak the variables as much as you like, activation size is key. In the activation field type: lcvp1 animatesource ["ramp_source", 1] Close the dialog and try it. The number controls the phase of the animation. So 1 for open 0 for closed. You do have to be careful about the size of the zones. If the LCVP passes through the waypoint in the wrong order it may have problems opening and closing the ramp. (A7) How do I command an AI to open/close the ramp From version 3.002 up you can now tell you AI driver to open/close the ramp via ingame commands. Using the Function keys select your driver. Press 6 to bring up the Actions control options. If the UserAction conditions are met the option to open and close the ramp or masts. Conditions to open the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 0)"; Conditions to close the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 1)";
  2. FAQ How do I load a vehicle onto the LCVP? How do I drop the ramp in EDEN/Zeus? How do I open the Covers in EDEN/Zeus? How do I animate the masts in EDEN/Zeus? How do I change the Change the Service Logo or use my own? How do I change the skins? How do I animate the ramp at a waypoint or trigger? How do I command the AI to open/close the ramp? Answers (A1) Loading vehicles into the LCVP: You can do it one of Two ways.... in the editor drag the vehicle you want over the lcvp and it should change colour and snap into the load bay. In Game drive up to the front and use the action menu to load vehicle BUT: Only if the vehicle fits into the bay or is under the weight limit! (A2-4) Opening/Closing animated parts on the LCVP: Apart from the usual action menu options you can edit the boats attributes in EDEN the 3D Editor. Place an LCVP on the map. Right-click on it to bring up the context menu. At the bottom of the menu is "Attributes", left-click it. Expand the "Object Specific" part of the panel. All the configurable options are there: Skin Covers Open Open Ramp Lower Mast (A5) Changing the Service Logo or Using my Own The "Service logos" are the Large Patch on the front Left-hand of the wheelhouse. These are usually Royal Navy or Royal Marines. But there is an empty option for those that don't want any logo showing. You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. 2) This is a bit more complicated. More "Old School". You can define the logo via setObjectTexture. This You need a 512x512 texture with your logo. This must have a squared resolution eg 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). but trust me stick with 256x256 or 512x512. It must also follow the texture naming standards You need somewhere to put the file. Either in a separate PBO or the mission folder you are creating. Once you place the LCVP, right-click on it and give it a Variable Name. eg 'mylcvp' In the same panel you will see the 'Init' box, You need to type/add: mylcvp setObjectTexture [4, "\<pathtotexture>\texture_ca.paa"]; This is <variablename> command [place in the named selection array in the config, "<pathtotexture>\texture_ca.paa"] Hopefully that all makes sense. (A6) How do I change the skins? There are several default skins available: Royal Navy -This is brown and black with RN Logos Royal Marines - Again, brown and black with RM Logos Generic -This is brown and black and was also used with the old Dutch Landing craft that used a similar marque of boat. Generic Grey - A basic sea grey skin. OPFOR Camo - Three tone camo inspired by modern Dutch camo You can change these in a couple of different ways. 1) If you want to choose from the default versions just use the EDEN Attributes panel. You can choose from a dropdown menu or use the "Edit the vehicle appearance" option and choose the version from there. (The pic may not represent the options available in later releases. Please check in game for full options) 2) This is more complicated. More "Old School". You can define the skins via setObjectTexture. Unfortunately I'm not at a point where I am ready to release a paint and config kit for the LCVP. This is planned for the future but I am still working on cleaning up the textures. (A7) How do I animate the ramp at a waypoint or trigger? On the LCVP there are really only three animatable parts. Some of these are made up of multiple components so its better to use animatesource rather than just animate. This will move the objects without breaking the timing etc: Ramp = 'ramp_source' Masts = 'folding_mast_source' Covers* = 'cover_source' *I wouldn't recommend animating the covers in the ViV versions. They will clash with the cargo and cause both cargo and boat to explode. You can control any of the animated parts of the model via waypoints in the missions. To do this you need to: Give the LCVP a variable name, eg 'lcvp1' Place a Waypoint. Tweak the variables as much as you like, activation size is key. In the activation field type: lcvp1 animatesource ["ramp_source", 1] Close the dialog and try it. The number controls the phase of the animation. So 1 for open 0 for closed. You do have to be careful about the size of the zones. If the LCVP passes through the waypoint in the wrong order it may have problems opening and closing the ramp. (A7) How do I command an AI to open/close the ramp From version 3.002 up you can now tell you AI driver to open/close the ramp via ingame commands. Using the Function keys select your driver. Press 6 to bring up the Actions control options. If the UserAction conditions are met the option to open and close the ramp or masts. Conditions to open the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 0)"; Conditions to close the Ramp are: Speed must be less then 5 kph) The boat must be alive The animationPhase == 1)"; View full record
  3. LCVP mk5 Landing Craft

    Version 3.002

    106 downloads

    ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv LCVP Mk5 FAQ - Answers your questions about animating features and customisation. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.002 - Bug Fixes, Changes, Added New skins 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019
  4. View File LCVP mk5 Landing Craft ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.002 - Bug Fixes, Changes, Added New skins 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 Submitter Rock Submitted 26/05/19 Category ArmA3  
  5. ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019
  6. ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg. It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats ADDON FEATURES 3x Decal options switchable in EDEN Attributes: Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point. If you don't have another vehicle to push it back this will save you. In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know. But also accept that we may not be able to fix everything. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Character Animation: WLD427 Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019 View full record
  7. LoDs all done 14 hours and 35 mins of sheer unadulterated hell. #rksl #arma3official #wip
  8. More LCVP...the tedious LoD creation has begun. Any modder will tell you this is a horrible grind. You realise should have done a better job making the model...and think about rebuilding it. Which causes more delays or you just say **** it and crack on #rksl #wip #arma3official
  9. Quick update. sharp-eyed ppl will notice the fixed CCTV camera on the mast. I noticed in later pics this has been swapped for a TV/IR Turret Camera. This is now supported in the Commander's Turret. Nearly done tweaking, more texture work and then lods #rksl #arma3official #wip
  10. LCVP Mk5 Q&A Answers

    It will hold: 30x Cargo slots 2x FFV Cargo turrets (not shown) on the foredeck 1x Driver 1x Cmdr (May get deleted not sure). Bay covers are toggeled via attributes (atm) not sure about that either. The ViV option will use 90% of loadspace. #rksl #arma3official #wip
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