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Found 2 results

  1. Version 1.0.1 BETA

    107 downloads

    This addon is required by all RKSL aircraft. It currently provides a new Chaff and Flare simulation for RKSL aircraft. We are also looking at a way to implement it on the stock BIS aircraft.RKSL_RadarVerRKSL_GunnerLogicWRKSL_GunnerLogicERKSL_GunnerLogicGRKSL_GunnerLogicCRKSL_FlareIRERKSL_FlareIRWRKSL_FlareIRGRKSL_FlareIRCInstallation:Extract the contents of the RAR file into your C:\Program Files\Bohemia Interactive\ArmA folder. Then either use a mod folder launcher or modify your start up link include the @RKSL Mod folder eg: "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=@RKSL -nosplash For more information about how to use and maintain mod folders check our FAQ.Included files:rksl-radarsys.pboChange log:Beta 1.01- Improved performance and the ability to disable via Description.extBeta 1.0A- Language FixBeta 1.0- First ReleaseNotes:Please report all bugs via the bugtracker:http://bugtracker.rkslstudios.infoCredits & Thanks:Project Coordinators: UNN,Rock Modeling: UNN Textures: n/a Cpp File: UNN,Rock Scripting: UNN Beta Testers: UNN,Rock & VXR Documentation: UNN Producer: RKSL Studios Forums Topic:- rkslstudios.info- Armaholic forums- BI forums -------- Most people probably won't need to take much interest in the content of the system files, but future RKSL addons will require them. The system addons and thier dependants can be described as follows: - RKSL-System.pbo : Coordinates addons across global arrays. More info at RKSL-System DocumentationRKSL_RadarVerRKSL_GunnerLogicWRKSL_GunnerLogicERKSL_GunnerLogicGRKSL_GunnerLogicCRKSL_FlareIRERKSL_FlareIRWRKSL_FlareIRGRKSL_FlareIRCInstallation:Extract the contents of the RAR file into your C:\Program Files\Bohemia Interactive\ArmA folder. Then either use a mod folder launcher or modify your start up link include the @RKSL Mod folder eg: "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=@RKSL -nosplash For more information about how to use and maintain mod folders check our FAQ.Included files:rksl-system.pboChange log:Beta 1.01- Fixed: Support for more screen modes for dialog aspect ratio
  2. Version 2.0.4

    192 downloads

    This addon is required by all RKSL aircraft. It provides a new Chaff and Flare simulation for RKSL aircraft in the ArmA2CO environment. It differs from the BIS flare system in several different ways: Each flare object is lockable and as such can be used to provide better coverage over an area. The system does not deflect missiles at silly angles only breaks the lock and forces it onto the nearest flare object. You still need to manoeuvre to avoid being hit or damaged. We feel this is a more accurate simulation of real countermeasures. AI react to the flares being launched where as with the BIS system there is no reaction. Installation: Extract the contents of the RAR file into your C:\Program Files\Bohemia Interactive\ArmA folder. Then either use a mod folder launcher or modify your start up link include the @RKSL Mod folder eg: "C:\Program Files\Bohemia Interactive\ArmA\beta\arma.exe" -mod=@RKSL -nosplash For more information about how to use and maintain mod folders check our FAQ. Included files: rksl-radarsys.pbo rksl-system.pbo Features Adding the RKSL FLare system to custom addons: This version of the Flare System works differently than any of the previous versions. We have moved all the configuration variables into the addons config. //Configure the RKSL Flares memoryPointCM[] = {"flare_start1","flare_start2","flare_start3","flare_start4","flare_start5","flare_start6"}; memoryPointCMDir[] = {"flare_end1","flare_end2","flare_end3","flare_end4","flare_end5","flare_end6"}; rkslflarecount = 120; It now uses the same memory point commands as the stock BI flares and a flare count variable. The system then needs to be initialised via a script run from the init eventhandler. Below is the Typhoon's init file: ////////////////////////// // This Script By UNN V1.0 ////////////////////////// private ["_vehicle","_callXEH"]; _vehicle=_this select 0; //////////////////////////////// // Start the RKSL system scripts //////////////////////////////// _callXEH = false; //Initialize the all the required RKSL System scripts //See if the Extended Init Event Handler is installed //If it is then we will exit and let it call this script //See if rksl-radarsys.pbo is installed if (isClass (configFile >> "CfgPatches" >> "RKSL_RadarSys")) then { _callXEH = call compile preProcessFile ((Localize "STR_RKSL_RADARSYSSCRIPTPATH")+"RKSLConfigInit.sqf"); }; /////////////////////////////// // End the RKSL system scripts /////////////////////////////// //See if we can continue or run through the XEH if !_callXEH then { ////////////////////////////////////////////// // Call the rest of the init scripts from here ////////////////////////////////////////////// [_vehicle] execVM '\rksl\rksl-typhoon\s\rksl_init_debris.sqf'; [_vehicle] ExecVM "\rksl\rksl-typhoon\s\typhoonwarnings.sqf"; [_vehicle] ExecVM "\rksl\rksl-typhoon\s\aircraftvapour.sqf"; [_vehicle] ExecVM "\rksl\rksl-typhoon\s\afterburner.sqf"; //////////////////////////////////////// // End the rest of the init scripts here //////////////////////////////////////// }; If you have any problems please use the RKSL Support Forums and we'll try to help you. Mapping a manual Flare Launch key: In game goto: Option Controls In the dialog drop down menu select 'Custom Controls' Scroll down and click 'Use Action 20' Map the key or joystick button you want to use. Click Save. Credits & Thanks: Project Coordinators: UNN,Rock Modeling: UNN Textures: n/a Cpp File: UNN,Rock Scripting: UNN Beta Testers: UNN,Rock & VXR Documentation: UNN Producer: RKSL Studios Changelog Change log: 2.04 - Final ArmA2 Version BETA 2.03 - First ArmA2 Version. Beta 1.01- Improved performance and the ability to disable via Description.ext Beta 1.0A- Language Fix Beta 1.0- First Release Notes Notes: Please report all bugs via the forums:
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