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Blanthorn

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  1. Foxhound -Bisign Key issues.

    FWIW, the 16AA just appends the current date to all the keys we generate to prevent issues like this and to save us from having to worry about version numbers. Private keys aren't supposed to be re-used between versions (in fact, it's a little more secure if you dispose of them as soon as you generate the signatures, as it means that that version can never be altered). It might be wise to adopt a different filename for every mod you make so that server owners can decide which of your modifications they want to allow. How do you currently sign your addons? CBA's build process would take care of much of this for you, as would HEMTT if you're brave enough to try it - https://github.com/synixebrett/HEMTT. I'd be happy to share my own signing scripts but they rely on a pretty esoteric Cygwin setup.
  2. Foxhound -Body is a little too shiny

    I downloaded it from Armaholic, but I just downloaded it from Steam and the SHA256 is the same: olie@OLIE-PC /d/S/s/w/c/1/1/Addons> sha256sum rksla3-foxhound.pbo 5224b522c6d47d94072c997590a21c9949c9dd25d49ae01bd0c530ac3b69ee84 *rksla3-foxhound.pbo
  3. Body is a little too shiny

    In many lighting conditions, the Foxhound's body is very reflective. Could it be turned down a little? It sticks out like a sore thumb compared to other vehicles (see attached image). Thanks!
  4. In many lighting conditions, the Foxhound's body is very reflective. Could it be turned down a little? It sticks out like a sore thumb compared to other vehicles (see attached image). Thanks! View full bug
  5. This seems to be caused by having one too many PIP thingamajigs for the engine to cope with. ArmA seems to pick one at random to turn off. I disabled the bottom left and right hand mirrors as they seemed to be the least useful, to guarantee that the other PIP areas always showed up: class RenderTargets { delete LHMirror_dn; delete RHMirror_dn; }; This just makes them appear black, however. A nicer fix would make them use the psuedo-mirror texture that, e.g, the passenger gets, but that's currently beyond my expertise
  6. This seems to be caused by having one too many PIP thingamajigs for the engine to cope with. ArmA seems to pick one at random to turn off. I disabled the bottom left and right hand mirrors as they seemed to be the least useful, to guarantee that the other PIP areas always showed up: class RenderTargets { delete LHMirror_dn; delete RHMirror_dn; }; This just makes them appear black, however. A nicer fix would make them use the psuedo-mirror texture that, e.g, the passenger gets, but that's currently beyond my expertise View full bug
  7. I wanted to add the Foxhound to the 16AA's internal modpack and ran into this issue. Setting `idleRPM = 800` fixed the issue. Hope this helps. Edit: In the grand tradition of people messing with stuff they don't understand, this seems to have nerfed the speed at which it climbs hills. I bumped up the engine power to compensate but it probably needs quite serious reconfiguration to get the handling to stay the same.
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