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Rock

RKSL Team
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Everything posted by Rock

  1. Starting 2020

    I had a bit of a bad few months before xmas. Lot of hospital time But I'm getting back on track now. The promised updates are coming along and will escape soon. New stuff is making it ingame together with some new stuff too. #backtobusiness #rksl #arma3 Going to be a fun year ? NEW - WAH-64E Well, its less 'new' but and more a case of here's one I made earlier. its an older model im just bringing upto a3 spec with new uv map and textures. Straight away let me just say its the British Version, the Westland AH-64 Apache. hence the WAH-64. There's some extra lumps and bumps that other versions don't have. It will be uprated to the new E-Guardian spec. With the new M-TADS etc. And at first at least I DO NOT plan on doing any other versions. It may come later but for now I'm focused on British Kit. NEW - Chinook HC5 and 6 After helping a couple of people try and wrangle the BIS Chinook model into the air for their own mods I decided to give up frustrating myself and just go and make my own. This is a new model made from genuine Boeing General Assembly drawings. All the proper dimensions and British lumpy bits. The plan is to create the HC5 and 6 versions. The 'normal' version of the modern British Chinook HC2/2A/4 appears as the HC6 and the 'Fat Tank' HC3 appears as the HC5. All the previous incarnations of the British Chinook have since vanished having been upgraded to provide a standard avionics and cockpit layout across the fleet. I prefer to keep my life simple and don't plan on doing any retro Cold War versions so please don't ask. Anyway, as usual: "Its done when its done." Please don't ask for release dates as a poke in the eye tends to offend and I don't enjoy hurting people that often. Rock
  2. 20181108223201_1.jpg

    From the album AW159 Wildcat

    © RKSL Studios 2018

  3. There has been a lot of interest in the HAM Trucks. More than I actually thought there would be, with lots of questions, suggestions and offers to test etc. So, I thought it would be good to do a bit of an update. People asking about the Wildcat and a few others, I’ll cover those in another post. If you are lucky enough to be part of our Test Group or managed to get your hands on a leaked version (The leaker has been found and disposed of) you may have seen some of this already. HAM? Are you dyslexic? No I am not dyslexic. Some people have said the name change is about Copyright (its Trademarks if i'm being picky) but this isn't entirely true. It is a long story, from a long time ago. But it came about during a research phone call with MAN trucks PR team. Partly to ask for info but to also confirm their policy on the use of MAN trademarks in non commercial ways. I had previously emailed but after a week i decided to chase it up. To cut a long story short I was asking for information on the HX and SX series trucks and the person I was talking to got very snotty with me. Very Rude, I was polite but persistent and the call eventually ended with her calling me 'an ignorant pig' and slamming the phone down. So now we have HAM trucks brought to you by an 'Ignorant Pig'. PS I did speak to the actual PR Manager afterwards and he apologised and sent me a tonne of info and some MAN Goodies but I like the name so much I've stuck with it. By that I mean HAM not Ignorant Pig HAM Status – What’s going on? It’s getting there. Progress is slow and steady. The problem with making a mod is that once the visual model is done everyone thinks that’s it. Its ready to release. Sadly, it’s not that simple and explaining that is something I seem to do a lot of recently. Once the model is done you need to animate it. Even then you’ve still got the other LoDs to do. Each LoD is supposed to be 50% of the faces of the one before it. This takes time to do properly. In the earlier lods you don’t want to go too far as you lose too much detail as that will cause obvious transitions and ‘popping’. Next is the Geometry (Collision detection LoD) and PhysX Geo, View Geo, Fire Geo and Hitpoints… and once all that is done. Testing, scripting, tweaks, reworks based on feedback… and…and…and…you release it. Then everyone finds the bugs you missed. AND if you are lucky, they actually come to you and tell you about it… if you are lucky. So be nice, be patient and see what happens. What different kinds of HAM are we getting? There are four different kinds of chassis types planned and each should come with different flavours: 1) 4x4 HX60 Troop – 14x cargo slots Cargo – General Cargo ‘Prime mover’ – Platform to form the basis of several optional payloads planned for future applications and uses. Arguably the common workhorse, doing many different roles through the British Fleet. There will be a Troop-carrying version that will have Driver + 2 in the cab and 14x Cargo Seats in the rear. The Cargo version will have an open back with panel sides. How this is going to work is still something I’m trying to work out. Time will tell. 2) 6x6 HX58 Cargo – General cargo not a troop carrier Unit Support Tanker – Refueler The HX58 is big brother of the HX60, it uses the same suspension system but its taller, has larger and more wheels, carries more weight than its little brother. This means that its ideal for special purpose roles such as the Unit Support Tanker. 3) 8x8 HX77 EPLS (Reserved #1 for something special) (Reserved #2 for something special) The largest of the HX chassis system the HX77 is the heavy load carrier of the fleet. In the real world there are several cargo versions but since that should be well catered in game with the HX58 I’ve chosen to focus on the EPLS version. This is the Enhanced Palletised Load System, the replacement for the aging but very successful DROPS system. EPLS also allows for standard ISO Containers to be loaded without special equipment which DROPS did not. Obviously giving operators far more flexibility on operations. Obviously, you can see the HX77 model isn't complete at the time i'm writing this. The chassis needs adding, but the reason for this is simple. Optimisation, I'm trying to get as many versions as possible, with the most detail out of the fewest possible textures. As such i'm taking my time to get the chassis right so you don't see too many odd texture matches or seams. Returning to in-game capability, I had hoped that Vehicle-In-Vehicle would be a perfect solution to this, and to some extent it is. Unfortunately it seems you can’t animate the ViV points after Init. Which means although I spent a week making a lovely, fully animated system for it before I tested that. I probably should have proven the concept first (Hindsight is a wonderful thing) It is incredibly disappointing to find that you simply cannot animate it. @Bohemia, any chance you can fix that? I've tried several other non-scripted methods, physX and geo cages, roadways with mixed success. Until I can come up with another solution, I’m just going to leave the VIV option in there. Off the back of the EPLS project there will also be several objects that allows you to setup FARPs and FOBs. Fuel Racks, Repair Workshops, Medical bays etc. As well as various shelters and systems that can be carried either on the DROPS pallets or directly on the backs of the Trucks themselves. Most of these will serve a practical purpose, others may just be props. I'm Not sure yet. BELOW : Dismountable Fuel Rack - You can see these at various places in FOBs around Afghanistan and Iraq. They serve as a semi-permanent but still moveable fuel station (Bit of an oxymoron i know) complete with pumps and hoses needed. Tankers are a limited resource. This is a cheaper way to deploy a fuel reserve into the field and not tie up a tanker. It makes sense to produce a flexible multipurpose truck and drop these 'modules' off where needed than it is to buy a tanker for every base that needs one. FUTURE PLANS I think its obvious that this is a big pack and a lot of time and effort has gone into it. So I hope you understand that not everything may be available immediately. Time constraints are a real issue here as is my ability to get everything scripted perfectly. If my free time and testing goes well everything should come out in the first release. If not then there will be a future updates. In ArmA we have 3 types of Supply Truck: Ammo, Fuel and Repair. The Cargo variants will have the option to load Ammo resupply pallets onto them. The Unit Support Tanker and the EPLS with the Demountable Fuel Rack takes care of the Fuel option. This leaves Repair. Now I've spent a lot time talking with players asking what they want and how they want things to work. Most feel the "Magic repair truck" feels a bit like cheating...but its useful. Other want something more practical. I am going to try and cater for both. The magic option will be part of the first release. The more 'practical' option will likely come a little later. 4) 8x8 SX45 – Future addition SX45 Wrecker/Recovery This probably won’t be immediately available. While is does look very similar its actually a different cab and suspension setup. And the rear structure and crane represent a lot more work. It may take me a little longer to get this in game and working how I want. It will fulfil the role of the repair truck with a few extras if I can get it working… since the EPLS/ViV issue bit me in the arse I don’t want to commit to all the details just yet but I'm hoping to make it a bit special. So that is it for today. I hope you liked it and it answers some questions. Have fun Rock May 2019
  4. I've been a bit distracted this week. Focused on making objects and the like for my other project but here's a taste of that. #rksl #Arma3 Come join the RKSL Discord to see more https://discord.gg/YegMy24
  5. AW159 Wildcat -CRV,S

    Changed Status to Closed
  6. AW159 Wildcat -Airframe Bounce

    Yeah, its a known issue. Its down to xml tweaking on the AFM. Its been a problem for the last 3 versions. Everytime i tweak the it out changes to the mass and flight model bring it back. I'm not entirely sure whats actually causing it anymore.
  7. NOTE: Straight away let me say they project is a LONG WAY OFF. The sole reason I'm posting these screenshot is that the BETA was leaked a few weeks back. I've been told today that the model is being offered to at least two UK themed clans/mod teams. So by posting these pics I'm hoping that the next person that gets offered the model might recognise it as mine. The model is being offered in MLOD and FBX formats by a German lad, ~20 ish. Real name is Michael Farkas. aka "Faust", "Greeba" and "Luftmaan" One thing to note is the stolen model does not currently have the inflight refueling probe and has absolutely no UV unwrapping done in the cockpits. And a few other bits are also purposely missing. I'd appreciate anyone letting me know if they get offered it and by whom. Thanks Rock
  8. Hermes 450: Predecessor to the Watchkeeper. After some feedback (inc moaning) about the Watchkeeper. I'm going to release the H450 as an OPFOR/Guer/RES equivalent. #stockingfiller #wip #rksl #Arma3
  9. RKSL MQ-9 Reaper: Nearly finished the Pilot's HUD. Yes its in knots and feet! Get over it ? Should be ready for Santa #wip #rksl #Arma3
  10. The previous pics show an unarmed Reaper, but that doesnt mean I haven't added support for the weapons. #wip #rksl #Arma3
  11. Bit before 4am... Repaint of the unreleased RKSL MQ-9 Reaper. Still some materials tweaks to go but really happy so far. #wip #rksl #Arma3
  12. AW159 Wildcat -LESH TOWING MOD

    Changed Status to Closed
  13. AW159 Wildcat -LESH TOWING MOD

    Already fixed and update pushed Update: 27 Oct @ 12:18am Edit V3.073 - Fix for the Fix for the Fix FIXED - Towing point CHANGED - AFM damper values CHANGED - AFM drop tables. REMOVED - DARV Comm hooks
  14. I can recreate it. I'm just not sure how to fix it without ruining the flight models. I have a few ideas about this but i suspect it may not be fixable given how the geo on the helicopter and Lesh's towing works.
  15. AW159 Wildcat -CRV,S

    Well the sounds are the default BIS ones with exactly the same config settings. So that would suggest its an ACE issue not an RKSL one.
  16. I needed a testbed for somethings I'm working on and it kind of grew into yet another project. ? Inspired by @CovertShores amazing website http://hisutton.com its evolving into something fun and sneaky for #Arma3! #rksl #wip
  17. Queen Elizabeth Class - Finally finished cleaning up the hull. It's been a real pain. @MikePhoeniX's forward Island is now situated too. Still much more to work to do. #rksl #wip #Arma3
  18. Side project for a friend

    Bonus points for early identification. #rksl #sideproject #wip #Arma3 Da12thmonkey won out yet again and correctly identified it. its a Sa'ar IV Corvette hull. Its a custom job for Wld427 and the @ProjectRacs mod. They will customise it to their needs and eventually I'll release a slightly different version for OPFOR. The RKSL made RN need something to shoot at.
  19. These seem to be appearing in the waters off Altis recently. #rksl #wip #Arma3 Small parts, all building to a greater whole. ?
  20. View File RKSL AW159 Wildcat RKSL Studios presents our BETA of the AW159 Wildcat HMA2 This is a BETA and does not represent the final version. V3.073 - Please see the changelog This addon WILL change and EVOLVE. There is no guarantee class names will stay the same and performance and features may change between versions. You need to understand: - Internal textures not final - MFD system/setup is NOT Final - No guns in this version - next update...should be... - Torpedoes disabled - not working ingame - Depth charges disabled - not working ingame - Loadouts are going to change. - No wreck model Why release an older beta? Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on: - Basic Flight Model - Advanced Flight Model - Weapons performance - Radar & Sensors PLEASE NOTE: Please see the Change Log. AW159 Wildcat FAQ LEGAL DISCLAIMER - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. - The RKSL Studios addons are not an official Addon or tool. - The use of these addons (in whole or in part) is entirely at your own risk. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS > Wildcat HMA2 - Helicopter carrying 2 Crew and 4 Passengers. (The AH1 will follow later) FEATURES: - > Dynamic Loadouts - > Optical Turret with NV/Thermal modes - > Emergency Floatation System - See the AW159 Wildcat FAQ - > Option to open/close doors in EDEN attributes. - > Option to open/fold Rotors in EDEN attributes. - > Optional Support for Duda's Advanced Rappelling - > Optional Support for Lesh's Towing Mod - > integrated Towbar - for towing. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: Wildcat Bug Tracker CREDITS This addons and model is 100% unique and does not incorporate any 3rd party content: * Models: RKSL Rock * Textures: RKSL Rock * Animation Setup: RKSL Rock * Character Animation: RKSL Rock * Config: RKSL Rock A3 Testing: * JASS * Toxic Lemon * Charlie's Hemorrhoid * Devoted Stoat * The Idiot previously know as "Generic Harmless Animal" * Kyle M * Soggy Biscuit III [h1]Research and Support, Help etc:[/h1] * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil) * Jay B for reading the manuals over the phone. * Bertram for providing the most pedantic technical critic possible. And so many other that provided help solving many many issues. Thanks [h1]Rock[/h1] October 2019 [h1] Like this addon? Feel Like providing some help and motivation? How about buying me a Ko-Fi?[/h1] Submitter Rock Submitted 27/10/19 Category ArmA3  
  21. RKSL AW159 Wildcat

    Version 3.073

    20 downloads

    RKSL Studios presents our BETA of the AW159 Wildcat HMA2 This is a BETA and does not represent the final version. V3.073 - Please see the changelog This addon WILL change and EVOLVE. There is no guarantee class names will stay the same and performance and features may change between versions. You need to understand: - Internal textures not final - MFD system/setup is NOT Final - No guns in this version - next update...should be... - Torpedoes disabled - not working ingame - Depth charges disabled - not working ingame - Loadouts are going to change. - No wreck model Why release an older beta? Internally we've reached an impasse. I'm asking for a fresh look for issues. Specifically I want feedback on: - Basic Flight Model - Advanced Flight Model - Weapons performance - Radar & Sensors PLEASE NOTE: Please see the Change Log. AW159 Wildcat FAQ LEGAL DISCLAIMER - RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. - The RKSL Studios addons are not an official Addon or tool. - The use of these addons (in whole or in part) is entirely at your own risk. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS > Wildcat HMA2 - Helicopter carrying 2 Crew and 4 Passengers. (The AH1 will follow later) FEATURES: - > Dynamic Loadouts - > Optical Turret with NV/Thermal modes - > Emergency Floatation System - See the AW159 Wildcat FAQ - > Option to open/close doors in EDEN attributes. - > Option to open/fold Rotors in EDEN attributes. - > Optional Support for Duda's Advanced Rappelling - > Optional Support for Lesh's Towing Mod - > integrated Towbar - for towing. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: Wildcat Bug Tracker CREDITS This addons and model is 100% unique and does not incorporate any 3rd party content: * Models: RKSL Rock * Textures: RKSL Rock * Animation Setup: RKSL Rock * Character Animation: RKSL Rock * Config: RKSL Rock A3 Testing: * JASS * Toxic Lemon * Charlie's Hemorrhoid * Devoted Stoat * The Idiot previously know as "Generic Harmless Animal" * Kyle M * Soggy Biscuit III Research and Support, Help etc: * Banks for answering questions and reviewing Pizza. (Avoid Dominoes in Yeovil) * Jay B for reading the manuals over the phone. * Bertram for providing the most pedantic technical critic possible. And so many other that provided help solving many many issues. Thanks Rock October 2019 Like this addon? Feel Like providing some help and motivation? How about buying me a Ko-Fi?
  22. Queen Elizabeth Class - We've been asked about the interior of the carriers so I've done a quick render. The key areas are supported: Hangers, Boat bays, Briefing rooms and a few others. #rksl #wip #Arma3
  23. A nice afternoon's work. Custom anims for the boat commander and driver positions. Still to sort the cargo seats out. #rksl #wip #Arma3
  24. NEW VERSION RELEASED Admins: NEW server side key! V3.111 - Extended duration upto 5 hrs flight time - Ground Control Shelter - 3Den Attributes Panel - SAR Radar - See diagram - Visual and IR Sensor Ranges changed - Datalink range to 16km http://bit.ly/2VFiGYu #rksl #Arma3
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