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Rock

RKSL Team
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Everything posted by Rock

  1. Eurofighter Typhoon

    Just to list whats already in the New Common Vehicles Weapons Pack aka CVWP that is relevant to the Typhoon. Brimstone Single Mode Brimstone Dual Mode Paveway IV Enhanced Paveway III (Technically not cleared in RAF use but the software is almost identical to the IV. Just needs mass and drag variable tables changed.) UK GP 500lb and 1000lb bombs GBU-12 (German) GBU-16 (German) CRV 7 with LAU5002 and LAU5003 with AFF. (Again the software has the option but not cleared as of Jan 2020) Spear 3 Stormshadow KEPD-350 Taurus (German) Air to Air AIM-132 ASRAAM AIM-9L/M AIM-120C7 AMRAAM Meteor
  2. Eurofighter Typhoon

    Hey dont laugh. the last one conned himself into my living room and was sat chatting with my ex-mrs when i came home from work. We had to get a restraining order. He was not a well chap.
  3. Eurofighter Typhoon

    Please no stalking! Already had that when i lived in London. Very creepy. But there actually about 30 or so people I know from the Arma community within 30mins drive of me. Its a small world.
  4. Eurofighter Typhoon

    Yeah, West Midlands atm but historically I split my time between London, Bristol and pretty much where ever Airbus has a manufacturing or assembly plant. But the last few years I'm based near Wolverhampton.
  5. Eurofighter Typhoon

    It already had them in A2 version 2.6. The A3 version is slow progress atm because its a full 100% rebuild. And being perfectly honest my joystick is knackered atm so I'm a bit de motivated to work on planes as i cant really test it properly. The parts to fix my stick are on back order so until then I'm working on a few other things.
  6. RKSL Bovington Test Area View File RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20 Submitter Rock Submitted 12/10/20 Category ArmA3  
  7. Version 3.BETA40

    17 downloads

    RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20
  8. I get really low FPS

    Changed Status to Closed
  9. I get really low FPS when I load the map.
  10. I get really low FPS

    Set your view distance to NO MORE THAN 4000m. This map uses very high resolution heightmap. Its the same as Altis. Your machine is trying to draw everything at once. The map is on 4x4km. Dropping your view distance down means the game engine will only draw what it needs to and not more. Your FPS will increase again.
  11. Try to taxi out onto the airfield and weird things happen. The plane does donuts and wont land.
  12. The Big sheds have been temporarily removed and replaced with Placeholders becasue they weren't finished yet. They will be added in very soon.
  13. Where's the Sheds with the Roller shutter door?
  14. More Roller Shutter door porn (Seems to be a thing given so many views) This is in game and working in the latest build. Pics of of the full shed in all its glory later. #BovTestArea #wip #arma3
  15. Not exactly 0400 but its still late or early depending on your pov. But finally unwrapped and now has a quick coat of paint on the Main Shed Stairs for our #BovTestArea map for #Arma3 #rksl #wip
  16. So its 0400 again and I'm still awake and working on the main shed for our #BovTestArea map for #Arma3. Some things look so easy but prove to be so damn hard. I hate making Staircases. #rksl #wip
  17. Since the #BovTestArea Roller Shutter door seems to have attracted a lot of attention here's the painted model. I may stream the assembly in O2/OB free time permitting. #rksl #wip
  18. I'm finding that I'm having to make some odd things for our #BovTestArea map for #Arma3 You can find out more on our discord http://discord.gg/YegMy24 #rksl @Arma3official
  19. If anyone wants to hear me waffle for 50mins and have a look at the latest build of RKSL Bovington this is for you... I don't stream normally So be kind this is my first outing & I'm sleep deprived.
  20. I seem to go months between blog posts but it does give me time to generate things to talk about so maybe it’s not that bad? Regular followers will likely have seen my recent social media posts about the Bovington Test Area map we’ve been developing. It seems to have generated a lot of interest and associated demands (more on that later) but since Islands aren’t exactly what I’m known for I thought I’d explain what happened and why. Bovington came up one night when MikePheonix and I were talking about testing our respective vehicles. I’d made a comment about how none of the islands really have the terrain resolution to push the limits of the vehicles and it would be nice to have some sort of dedicated test area. Mike immediately said Bovington. I blame MikePheonix for the whole damn thing Now at the time I was considering making another area for pretty much this exact purpose. But something much larger and I was having problems getting DEM (Digital Elevation Map) data for the areas I wanted (Yes, I am being cagey about that so as not to commit to anything) But amazingly I managed to get 1m resolution maps of Bovington almost immediately. So just as an experiment I put it into L3DT and 24hours later I had the basic map in game and useable. It wasn’t pretty. But the data was clean and it was really interesting and fun to drive around so I decided to run with it. This is where I start to blame MikePheonix for the whole damn thing. Mike even said publically that if i made the island he would populate it. Sadly its not worked out quite that way. Mike is making objects for it. But the limiter is really the tools. Terrain Builder is really not collaboration friendly. There are some community made tools out there that make things easier eg Plopper (Really unfortuate name) but incredibly useful. But again add an extra layer of complexity to learn and adapt your workflow to. I'd love to know how the internal BIS team do it. I know they have a different toolset to the public ArmA tools but I am curious about how they manage and merge the work from several developers worth at the same time on the same maps. Anyway, enough preamble. Making Bovington may have been a happy accident. But using terrain build is not a happy experience!! Making the map wasn’t something I had planned and had the first version of the island I got in-game had it not been as much fun to drive around on and muck about we wouldn’t be talking about it now. The process of develeoping the island past that initial point really wasn’t easy or much fun… Terrain Builder crashes a lot. The tv4p files seem to become corrupt with depressingly regularity. The programme refuses to save files without any error boxes or warning. It crashes without explanation and one minute its fine the next it won’t save. But doesnt say why. Or something random happens and you are left wondering what the hell did I do? And the undo button doesnt seem to work. But in the long run it will be worth it...maybe...if i dont die of frustration first. I've had to rebuild from the WRP atleast twice now as the terrain builder files either wont open or save. Its frustrating as hell. My advice, take lots of backups. Bovington Test Area is a small map. Its 4.096kmx 4.096km. its got a 1m terrain resolution which may seem like overkill but I think its worth it as the terrain is interesting and fun to drive on. I recently watched Farsight spend nearly 3 hours driving various vehicles around it laughing his ass off most of the time. From day one, the Bovington map was all about testing the vehicles. Originally, I had no intention of releasing it to the public. It was supposed to be for MikePheonix and I to test on. Then a few other people asked for a copy. And as I started adding things, I watched their interest seeming to grow. And suggestions came in thich and fast. Now I usually don’t respond well when people start with “You need to add X, Y and Z” because 85% of the time its not something I want or think is realistic. Its my project after all. And if it expands the scope to be something I wont ever use then I dont tend to add it. But in this instance almost everyone that knew about the side project suggested something that made the idea better. Or at least I could see the logic in adding it. But suggestions like this, meant I added the 25m and 600m ranges. Including the need for some custom objects too. Then came the 1200m vehicle firing range in the north east. A late-night conversation with Farsight convinced me to make the map a bit more infantry friendly. Adding in some details and features that could be fun. Puddles and ponds appeared to be something that everyone expected to see and want. So I’ve added them. And it does add to the feel it. Several people suggested expanding the map to support coastline and full size airbases. I'm sorry but these were immediately dropped. Expanding the map meant reducing the terrain resolution which is the most important part of the map. And entire reason for me continuing with it. it needs to be rough and random to be able to test vehicles. Smoothing it out defeats the purpose of the terrain. Several British groups I know have said they would like to use it as their own home rotation map and made some very specific requests but I’ve said no to almost all of these. So many people want and continue to demand features outside of the things Mike and I want from the map I’ve decided to leave it fairly open so people can add their own compositions in the editor. I think its the best way to make sure it does get finished. Thanks to many people in this community making Islands in ArmA 3 is relatively easy; there are some really detailed tutorials on how to do it. But making good, credible, believable islands is gloriously hard to do convincingly. I take my hat off to the likes of Ivan Buchta of BIS, Blud and others from the community that specialise in this. It is amazingly hard to make something that feels credible and realistic. By the time you get to play on Bovington I'm hoping it with be believable. But I'm not sure it will be upto the standards of Livonia or some of the other BIS or premium community maps. But I do hope it will be fun to use. Rock (in isolation) May 2020
  21. AS90 155mm Self-propelled Artillery

    AS90 is back on the cards - the original model was donated by UKF. I've replaced it with a 100% new one. I've just not gotten around to unwrapping or configing it. Stormer is not likely I'm afraid at least not from me.
  22. Starting 2020

    I had a bit of a bad few months before xmas. Lot of hospital time But I'm getting back on track now. The promised updates are coming along and will escape soon. New stuff is making it ingame together with some new stuff too. #backtobusiness #rksl #arma3 Going to be a fun year ? NEW - WAH-64E Well, its less 'new' but and more a case of here's one I made earlier. its an older model im just bringing upto a3 spec with new uv map and textures. Straight away let me just say its the British Version, the Westland AH-64 Apache. hence the WAH-64. There's some extra lumps and bumps that other versions don't have. It will be uprated to the new E-Guardian spec. With the new M-TADS etc. And at first at least I DO NOT plan on doing any other versions. It may come later but for now I'm focused on British Kit. NEW - Chinook HC5 and 6 After helping a couple of people try and wrangle the BIS Chinook model into the air for their own mods I decided to give up frustrating myself and just go and make my own. This is a new model made from genuine Boeing General Assembly drawings. All the proper dimensions and British lumpy bits. The plan is to create the HC5 and 6 versions. The 'normal' version of the modern British Chinook HC2/2A/4 appears as the HC6 and the 'Fat Tank' HC3 appears as the HC5. All the previous incarnations of the British Chinook have since vanished having been upgraded to provide a standard avionics and cockpit layout across the fleet. I prefer to keep my life simple and don't plan on doing any retro Cold War versions so please don't ask. Anyway, as usual: "Its done when its done." Please don't ask for release dates as a poke in the eye tends to offend and I don't enjoy hurting people that often. Rock
  23. 20181108223201_1.jpg

    From the album AW159 Wildcat

    © RKSL Studios 2018

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