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Rock

RKSL Team
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Rock last won the day on July 27 2017

Rock had the most liked content!

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About Rock

  • Rank
    Site Admin
  • Birthday 02/09/72

Contact Methods

  • Website URL
    http://www.rkslstudios.info/
  • Skype
    rksl-rockape

Profile Information

  • Gender
    Male
  • Location
    West Midlands
  • Interests
    Cat herding.

Recent Profile Visitors

6,084 profile views
  1. Foxhound -Bisign Key issues.

    TheNightstalk3r 23 hours ago I have found the key issue. The Devs of 3CB BAF have made a grave mistake naming a key rksla3.bikey in their own (presumably because it uses assets created by you) and did not realise that it will override all your keys when used on the same server.
  2. Mmmmmmhhhmm M3M

    Ok so this is proving to be a pain in my ass. Among the many other issues I'm fighting atm is the joy of animating ammo feed belts in Arma3. If you've never tried to do complex compound animations you probably won't understand the frustration. If you have you are probably looking at the picture and thinking, 'masochist'. IF THIS IS SO HARD, WHY BOTHER? Simply because its such a big visual feature of the AW159 Wildcat and AH9A. This huge .50 Cal monster, stuck like a limpet, on the side of the helicopter is a visually striking and intimidating thing and I think it deserves and needs to be done properly. ... at least in my sleep deprived mind anyway. THE NEXT GENERATION OF 50CAL The M3M Machine gun was brought in to British service to improve the effectiveness of the Lynx series of helicopters. Equipping the Royal Navy's HAS3 and HMA8 naval Lynxes, Merlin HM2 as well as the British Army's AH9As in Afghanistan. The first British M3Ms to see service were mounted on the RN's airframes for drug interdiction operations in the Caribbean. Where more than a few Drug Runners in Go-Fast Boats got a bit of a wake up call. The M3M is made by Fabrique Nationale Herstal (FN Herstal) the M3M system also features a soft pintle mount, spade grips, a feeding chute connecting the gun to a 600-round ammo box and a spent round chute. Classic iron sights are fitted on this gun. But night vision or other optical sights can also be fitted above the spade triggers. Chambered in the classic .50BMG (12.7x99mm) the M3M is a single barrel rapid fire machine gun specifically designed for helicopters. Firing 1100 rounds per minutes out to a range of 2000 meters the M3M is an advancement on the classic Browning M2, thanks to a new open-bolt and dual recoil buffer design the weapon doesn't pass as much vibration to the airframe as the M2 does which makes using it on helicopters of all sizes so much easier and less dangerous for the aircrew. A BIGGER PUNCH OVER THE GPMG The first M3M equipped Lynx AH-9As were airlifted out to Afghanistan in May 2010 and begin support operations soon after. This was the culmination of an 18 month Urgent Operation Contract that saw the upgrade of the AH9 airframe to improve the aircraft's "hot and high" performance as well at the attack and ISTAR capabilities of the type. Something closer the spec of the Wildcat that would eventually come to replace it much later. Previously the largest caliber weapon the Lynx could mount was the 7.62mm GPMG machine gun. The addition of the M3M meant that the AH-9A could now be used to escort troop carrying Merlin and Chinooks freeing up the British Army's Apaches to prosecute more pressing targets and support Troops in Contact elsewhere. COUNTING RIVETS Before the rivet counters (yes I am usually one too) chime in and start to heap criticism; yes there is some missing details. This is because i'm trying to work out the basic functions and animations first. Full detailing and fiddly bits will all come later. Assuming I survive animating the ammo feed channel so it moves properly with the turret. And before people start to moan about specific of gun mounts and features, there are several different generations and iterations of the gun mounts in service out there. The Lynx and Wildcat mounts both have subtle differences thanks to the different generations of products and experience in Afghanistan. The Merlin HM2 has a different mount all together which is in-turn different that the mounts used by USN and USMC aircraft. Whats the take away from this? One size does not fit all kids. Recently I've been beset with 'forum-experts' telling me about the many, many things I have wrong. As I hopefully proved on the BI Forums recently I really do try to do proper research and do actually seek the help of genuine experts in the field. This input may sometimes be impractical to implement in game but I do try very hard to make things are realistic as the game engine (or my patience) allows. Anyway, its 0115GMT. I've only had 2 hours sleep in the last 24 and I'm getting grouchy and I really do need my beauty sleep. Hope you like the updates. If you have genuine questions please do ask. I'll try my best to answer them. If not I'll try not to be too sarcastic. Night all, Rock 6th Feb 18
  3. Foxhound -Bisign Key issues.

    RKSL-Rock [author] 5 minutes ago What key issues are you having? No one else has reported anything like this?
  4. TheNightstalk3r 9 hours ago also the mod has key/bisign issues. Mutliplayer server with key verifications will not allow this mod. Can you please redo these keys? View full bug
  5. Bisign Key issues.

    TheNightstalk3r 9 hours ago also the mod has key/bisign issues. Mutliplayer server with key verifications will not allow this mod. Can you please redo these keys?
  6. TheNightstalk3r 10 hours ago could we possibly get the armed/unarmed with the different skins are separate objects? Any settings vanishes upon respawn and kinda makes the vehicle useless in terms of persistent camouflage View full bug
  7. TheNightstalk3r 10 hours ago could we possibly get the armed/unarmed with the different skins are separate objects? Any settings vanishes upon respawn and kinda makes the vehicle useless in terms of persistent camouflage
  8. Wildcat Progress

    Making some progress on the Wildcat interior. About half way through the High Res interior texturing now. Still some reworks to go and some more detailing.
  9. Puma HC1 -AFM

    Changed Status to Closed
  10. Puma HC1 -AFM

    Its intentional. Which sounds a bit odd, but it was the suggestion of an actual Puma Pilot with over 2000hrs on the type. The intent was to recreate the Puma's behaviour due to the high side profile and the main rotor inertia. This is part of the brief and feedback I was given during testing: "The Puma has a massive surface area and even the slightest crosswind linked with the inertia of the Rotors will tend to move the airframe without any control inputs. Its a little quirk to learn and adapt to. You need to add the bad bits in so its not too perfect otherwise [the flight model] will become bland and uninteresting." "...The Puma is immense fun to fly. Its a lot like driving a big old Jaguar. Happy just chugging around the sky until you want to floor it. Then its smooth and fun to push at low level but it does take time and practice to do it well." "Don't make it [feel] too heavy, The Puma is actually very agile for its size and flies like a much smaller helicopter." "Your representation is never going to be accurate, looking at the variables you have to develop the flight model in this game a truly accurate recreation of the Puma's flight model isn't ever going to be possible..." "...without understanding [BIS'] method for calculating the drag and rotor characteristics you are back to making informed guesses..." "This version [Pre Release model] is much better, its not exactly accurate. But it is tremendous fun to fly even if it took an hour of faff to set my controls up properly." - John ex 230 Squadron 2000+ hours on type. As for feeling like the Littlebird vs Mohawk. This is a little bit odd because the XML used is an adaption of the Mohawk's XML. It uses the same blade characteristics as the Mohawk with some ghost hawk mixed in. V3.092, the next public release has some AFM tweaks that have changed the way it feels by damping down the controls a tiny bit. But it is meant to be a pretty powerful and fast aircraft anyway. There is a reason they are used by lots of air forces around the world and it is the preferred platform for Special Forces delivery into combat for many European countries. Hopefully that explains the quirk. It isnt something I plan on removing though. If anything I'm trying to add some more in. And remember:
  11. Wildcat: Hairy Seat Covers

    Anyone want a bathmat seat cover? The joy of procedural materials. You really do have to check your settings.
  12. Anti Collision Lights always visible Likely cause: Simple object Model.cfg section fat fingers. View full bug
  13. Anti Collision Lights always visible Likely cause: Simple object Model.cfg section fat fingers.
  14. WK450 -Cant bring to a controlled stop

    This is related to another bug. The PhysX setup on the wheels does not work properly. I'm trying to get a fix for it but no one else i know can get it to work properly either. Related Bugs:
  15. Guess Who - Jan '18

    Wildcat it is.... but you were beaten to the post by Kofeina101 on the BI Forums.
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