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Foxhound -One PIP area is black in driver's seat

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This seems to be caused by having one too many PIP thingamajigs for the engine to cope with. ArmA seems to pick one at random to turn off.

I disabled the bottom left and right hand mirrors as they seemed to be the least useful, to guarantee that the other PIP areas always showed up:

	        class RenderTargets {
            delete LHMirror_dn;
            delete RHMirror_dn;

This just makes them appear black, however. A nicer fix would make them use the psuedo-mirror texture that, e.g, the passenger gets, but that's currently beyond my expertise :)

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