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A3 DocsPuma HC1

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RKSL Studios presents the official port of the Puma HC1.

NOTE:  I'm not entirely happy with this release but im getting pretty frustrated with custom animations.  So much so i need a break from it, lest it get binned.  So I'm releasing it as a BETA and taking a little break from the project to work on fixes for the Foxhound and some other things.

The Puma HC1 first entered service in 1971, and the RAF currently has a fleet of 34 aircraft available to the front-line Support Helicopter Force. The aircraft are operated by Nos 33 and 230 Squadrons, both based at RAF Benson. The combined Puma Force is separated into 5 operational flights and an operational conversion flight, which offers flexibility in its role with both desert warfare and arctic warfare specialist equipment available for fitting to the aircraft.


The Pumas are used as battlefield helicopters within the Joint Helicopter Command and provide tactical troop and load movement by day or by night. The aircraft can carry up to 16 passengers or 12 fully-equipped troops, or up to two tonnes of freight carried either internally or as an under-slung load. The other major role is that of casualty or medical evacuation support, for which up to six stretchers can be fitted.

Each aircraft is equipped with satellite- based GPS equipment and an instrument landing system, enabling the aircraft to be navigated accurately and to be landed at suitably equipped airfields in poor weather conditions. The normal crew of two pilots, or a pilot and a weapons systems officer, plus a crewman, is trained in procedural instrument flying and tactical low flying by day and by night using display night-vision goggles. The aircrew and their supporting ground crew are also trained to operate from inhospitable areas in all conditions ranging from desert to arctic environments.

For self-defence, the Puma also has a defensive-aids suite. This suite includes an integrated radar warning receiver, a missile-approach-warning system, an infrared jammer and automatic chaff and flare dispensing equipment. In addition, two cabin-mounted general purpose machine guns can be fitted for use by the crewmen.

The aircraft is currently undergoing a life extension programme that will see a number of integrated modifications made to the aircraft to enable it to cope more effectively with the intense heat and increased altitudes of current operational theatres.



RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. 
The RKSL Studios addons are not an official Addon or tool. 
The use of these addons (in whole or in part) is entirely at your own risk. 

You may:

icon_copy.pngDISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions:
icon_attribute.pngATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators.

icon_nocommercial.pngNO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.

icon_noderivatives.pngNO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios.

icon_no_vbs2.pngNO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios)

icon_nosws.pngDO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties.

All RKSL Studios products and all supporting  addons (hereafter 'Software') are protected under international copyright law. To use the Software you must agree to the following conditions of use: 
1. RKSL Studios  (hereafter 'RKSL') grants to you a personal, nonexclusive license to use the Software for the purpose of designing, developing, testing, and distributing non-commercial game content for ArmA3. 
2. Modification of the Software, in part or in whole, without written permission from RKSL is expressly prohibited. 
3. The commercial exploitation of any game content created using the Software is expressly prohibited. 
4. Reverse-engineering, or other conversion of the Software is expressly prohibited. 
5. The Software may only be re-distributed in its entirety, complete with this "ReadMe" document. 
6. RKSL makes no claim to any trade marks or branding other than its own. 
7. This addon is (c) 2017 RKSL Studios. All rights reserved. 
The Full End User Licensing Agreement for this addon pack is available here:


Please note that you do NOT require permission from RKSL to distribute  game content (e.g. missions) created with these addons, although we do ask that you credit the addon(s) in any release documentation. 
All RKSL Studios addons are (c) 2010, 2013, 2017 RKSL Studios. All rights reserved



Via Steam

To add a Steam Workshop mod simply click on the Subscribe button on the addon's Steam Workshop page. The mod will be automatically downloaded and added to the Arma3 Launcher. 

1. Run arma, you will be presented with the ArmA3 Launcher

2. Click on the MODS option as shown by the arrow.

3. Select the Addon you want to load from the list of available mods and ensure the box is ticked.

4. Click on the PLAY Button.



Object Classnames for scritping purposes.

  • rksla3_pumahc_base = Hidden Base Class.
  • rksla3_puma_hc1_troop  = The unarmed HC1
  • rksla3_puma_hc1_1gpmg = Single GPMG Door gun
  • rksla3_puma_hc1_2gpmg = Dual GPMG Door guns



Our Change log numbers are generated by Vault commits and indicate  <Game engine> . <Release><Commit version>


  • 1 = ArmA1
  • 2 = ArmA2
  • 3 = ArmA4


  • 0 = Beta or Alpha Builds
  • 1 = First Release
  • 2 or higher = Subsequent releases.


0 to 99 - Anything over 99 is prefixed with an a letter.  Eg 114 = A14


Only milestones are mentioned.

Key: Normal = Development build    Bold = Testing Build or Public Release

  • 3.090 - Public BETA Release (largely due to frustration)
  • 3.085- Flight model and Damage Tweaks.
  • 3.075 - Removed custom anims
  • 3.068 - Added extra skins.
  • 3.059 - Custom Anims for Pilot and Gunners.
  • 3.045 - Rebuilt Turrets Config completely
  • 3.037 - Door Gun build and retexture.
  • 3.036 - Internal lighting test rig
  • 3.035 - External lighting
  • 3.034 - Advanced Flight Model hover trimming
  • 3.033 - Advanced Flight Model damage limits increase
  • 3.031 - Advanced Flight Model milestone power
  • 3.030 - Advanced Flight Model milestone
  • 3.025 - Advanced Flight Model reverted
  • 3.024 - Advanced Flight Model matlab calculated
  • 3.022 - Advanced Flight Model tweaks
  • 3.019 - Advanced Flight Model BIS02 adapted
  • 3.017 - Advanced Flight Model tweaks
  • 3.016 - 1st Advanced Flight Model attempt
  • 3.013 - Sling Load camera
  • 3.012 - Sling Load addition
  • 3.002 - Basic Flight Model tweaks
  • 3.001 - intial ArmA3 Port



You can find the Puma under:

    • UK Armed Forces
      • Helicopters
        • Puma HC1



  • Sling Load Camera
  • Countermeasures
  • Sling loading upto 3000kg
  • Custom Advanced Flight model
  • Unique Lighting system
  • Multiple paint schemes.
    • Flat NATO Green
    • 90's Two Tone Green
    • 90's Two Tone Snow
    • 70/80's Three Tone Green and Grey (Northern Ireland Scheme)
    • Tiger Meet 2005
    • United Nations White
    • Desert Pink '90/91
    • Fictional Dark Tiger
    • Fictional Royal Navy Coastal Scheme










A bit of history and current status.

This model was first made in 2008.  And bar a few tweaks and fixes hasn't really changed too much.  The UV mapping and poly count were designed for the ArmA1 game engine. ArmA3 is far more capable and flexible than anything we had back then.  Which means that this particular model is not going to be developed any further.

I will continue to support the release until the new models for the HC2 and AS330 Series helos comes online.


This build of the Puma uses a lighting system. 

To turn on the dash and cabin lights just turn on the aircraft lights.

To turn off the external lights all you need do is retract the landing gear.

Planned Future Features

  • 100% new model.
  • Add option to control individual lights
  • HC2 varient including:
    • Full glass cockpit
    • Increased power to simulate the Turbomeca Makila engines, new gearboxes and tail rotors



Things you need to know if you intend on flying the Puma to its limits..

Speed and Limits:

Vne = 257kph - Velocity Never Exceed.  This is the absolute max safe speed of the aircraft.  Going faster than this may result in damage to the airframe or loss of control.


  1. The Puma HC1 has a very high centre of gravity. Be careful when:
    1. taxiing
    2. during rolling landings.
  2. Watch for loss of lift when making sharp braking turns.
  3. In AFM Try not to use too much rudder about 160kph.
  4. Similarly, be careful about pulling up rapidly and over torquing the main rotor. 



We strive to make all our addons as realistic as the game engine and our own capabilities allow. 

This means that real world speeds and capabilities are simulated where possible.  Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide.

We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun.  Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment.

The Puma has been designed from the ground up to use the Advanced Flight Model.  A lot of effort has gone into developing it, give it a try.  Its pretty forgiving and damage tolerant.  Take the time to learn it and you won't be disappointed.


It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content.  We do not replace core values or modify anything that will affect the function or experience of others.

We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards. 

All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions.  



We would appreciate hearing about any issues or suggestions you have experienced. 

Please use the Bug Tracker below:




This addons and model is 100% unique and doesnt not incorporate any 3rd party content:



Nov 2017


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