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  • lcvpmk5 LCVP mk5 Landing Craft By Rock

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    • 255
    ABOUT THIS ADDON RKSL Studios presents the LCVP mk5 The LCVP Mk5 was built by Vosper Thornycroft and FBM Babcock Marine, with the first entering service in 1996. Four of the vessels can transport a full Royal Marine company (around 140 troops) Presently, the Mk5s operate from the amphibious warfare ships HMS Albion (L14) and HMS Bulwark (L15) This addon adds a medium size landing craft in two versions: Personnel  - Carrying 30 passengers, 2 FFR enabled Cargo Turrets with a 2 man Crew. Vehicle In Vehicle - with a load space of 2.7(W) x 6.47(L) upto 12,000Kg and carrying 4 passengers with a 2 man Crew.   LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. 
     
    The RKSL Studios addons are not an official Addon or tool. 
     
    The use of these addons (in whole or in part) is entirely at your own risk.  You may:   The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) LCVP Mk5 - Personnel - This version carries 30+2 (Turrets) troops with a crew of 2. A driver and commander. CLASSNAMES: rksla3_lcvpmk5_1 2) LCVP Mk5 - Vehicle-In-Vehicle - This type is intended to transport vehicles upto 12000kg.  It is unarmed but does have 4x Cargo seats. CLASSNAMES: rksla3_lcvpmk5_viv   LCVP Mk5 FAQ - Answers your questions about animating features and customisation. CHANGE LOG Our Change log numbers are generated by Vault commits and indicate  <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1
    2 = ArmA2
    3 = ArmA3 RELEASE 0 = Beta or Alpha Builds
    1 = First Release
    2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter.  Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build    Bold = Testing Build or Public Release 3.002 - Bug Fixes, Changes, Added New skins 3.001 - Bug Fix releases 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: UK Armed Forces > Boats   ADDON FEATURES 3x Decal options switchable in EDEN Attributes:  Royal Navy, Royal Marines Generic - As requested by several Dutch Community members NV/Thermal Obs camera in Commander's turret 2x Firing-From-Vehicles Turrets (Personnel Version only). Option to open/close covers in EDEN attributes (Personnel Version only). ViV can transport vehicles upto 12,000kg De-Beaching Option - You will inevitably beach this at some point.  If you don't have another vehicle to push it back this will save you.  In the Driver's position at 0Kph you will see an option appear "De-beach" - this gives you a short shove backwards. Repeat as necessary until you are afloat again. PLANNED FOR THE FUTURE Improved and More structured damage. Fixed gun mounts on the fore deck. Several other skins.   A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow.  We all know that ArmA has some interesting moments with PhysX while we have tried to limit these without compromising the addon... things just happen sometimes. Do let us know.  But also accept that we may not be able to fix everything.  
        COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content.  We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards.  All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions.   BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced.  Please use the Bug Tracker below: LCVP MK5 Bug Tracker KNOWN ISSUES AT RELEASE - See the bug tracker for details Water vapour flows above the deck occasionally Vehicles loaded in cargo in the ViV version don't render correctly when in passenger slot. Vehicles loaded in cargo in the ViV version are sometimes partly white when viewed from the outside. CREDITS This addons and model is 100% unique and doesn't not incorporate any 3rd party content: Models: RKSL Rock
    Textures: RKSL Rock
    Animation Setup: RKSL Rock
    Character Animation: WLD427
    Config: RKSL Rock A3 Testing: Toxic Lemon Charlie's Hemorrhoid (I dont name them - but he is a pain in the arse) Devoted Stoat aka Jaime Smyth-Burton (No, he's not a Conservative MP) Generic Harmless Animal (Its his initials GHA, believe me this is the nicest version so far) Insoles aka Mark (he didn't have a nickname that he would tell us but he's a Royal Marine and we refuse to call him Bootneck) Kyle M JC (No, not that one, or the car guy) DarcyBA (Sorry pal i refused to type your full chosen name here) Thanks Rock May 2019
  • puma hc1 RKSL Puma HC1 for A3 By Rock

    • 0 reviews
    • 376
    RKSL Studios presents the Official Port of our Puma HC1. NOTE:  I'm not entirely happy with this release but im getting pretty frustrated with custom animations.  So much so i need a break from it, lest it get binned.  So I'm releasing it as a BETA and taking a little break from the project to work on fixes for the Foxhound and some other things. The Puma HC1 first entered service in 1971, and the RAF currently has a fleet of 34 aircraft available to the front-line Support Helicopter Force. The aircraft are operated by Nos 33 and 230 Squadrons, both based at RAF Benson. The combined Puma Force is separated into 5 operational flights and an operational conversion flight, which offers flexibility in its role with both desert warfare and arctic warfare specialist equipment available for fitting to the aircraft. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. 
     
    The RKSL Studios addons are not an official Addon or tool. 
     
    The use of these addons (in whole or in part) is entirely at your own risk.  You may:
    FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: Puma HC1 v3.110 ADDON FEATURES RKSL Dynamic Rotor System Sling Load Camera Countermeasures Sling loading upto 3000kg Custom Advanced Flight model Multiple paint schemes. Flat NATO Green 90's Two Tone Green 90's Two Tone Snow 70/80's Three Tone Green and Grey (Northern Ireland Scheme) Tiger Meet 2005 United Nations White Desert Pink '90/91 Fictional Dark Tiger Fictional Royal Navy Coastal Scheme A bit of history and current status. This model was first made in 2008.  And bar a few tweaks and fixes hasn't really changed too much.  The UV mapping and poly count were designed for the ArmA1 game engine. ArmA3 is far more capable and flexible than anything we had back then.  Which means that this particular model is not going to be developed any further. I will continue to support the release until the new models for the HC2 and AS330 Series helos comes online. Planned Future Features 100% new model. HC2 varient including: Full glass cockpit Increased power to simulate the Turbomeca Makila engines, new gearboxes and tail rotors FINDING THE ADDON IN THE EDITOR You can find the Puma under: BLUFOR UK Armed Forces Helicopters Puma HC1 FLIGHT CHARACTERISTICS Things you need to know if you intend on flying the Puma to its limits.. Speed and Limits: Vne = 257kph - Velocity Never Exceed.  This is the absolute max safe speed of the aircraft.  Going faster than this may result in damage to the airframe or loss of control. Notes: The Puma HC1 has a very high centre of gravity. Be careful when: taxiing during rolling landings. max safe speed for rolling landing is 75kph Watch for loss of lift when making sharp braking turns. In AFM Try not to use too much rudder about 160kph. Similarly, be careful about pulling up rapidly and over torquing the main rotor. 
      A Word About Realism We strive to make all our addons as realistic as the game engine and our own capabilities allow.  This means that real world speeds and capabilities are simulated where possible.  Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide. We genuinely believe that the manual operation of aircraft is a skill that should be interesting and fun.  Not every aircraft flies the same nor do they have the same capabilities. If you can't learn and adapt to change then stick with the vanilla equipment. The Puma has been designed from the ground up to use the Advanced Flight Model.  A lot of effort has gone into developing it, give it a try.  Its pretty forgiving and damage tolerant.  Take the time to learn it and you won't be disappointed.   COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content.  We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards.  All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions.   HISTORY Only milestones are mentioned. Key: Normal = Development build    Bold = Testing Build or Public Release 3.090 - Public BETA Release (largely due to frustration) 3.085- Flight model and Damage Tweaks. 3.075 - Removed custom anims 3.068 - Added extra skins. 3.059 - Custom Anims for Pilot and Gunners. 3.045 - Rebuilt Turrets Config completely 3.037 - Door Gun build and retexture. 3.036 - Internal lighting test rig 3.035 - External lighting 3.034 - Advanced Flight Model hover trimming 3.033 - Advanced Flight Model damage limits increase 3.031 - Advanced Flight Model milestone power 3.030 - Advanced Flight Model milestone 3.025 - Advanced Flight Model reverted 3.024 - Advanced Flight Model matlab calculated 3.022 - Advanced Flight Model tweaks 3.019 - Advanced Flight Model BIS02 adapted 3.017 - Advanced Flight Model tweaks 3.016 - 1st Advanced Flight Model attempt 3.013 - Sling Load camera 3.012 - Sling Load addition 3.002 - Basic Flight Model tweaks 3.001 - initial ArmA3 Port   KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Puma HC1 BUG TRACKER   CREDITS This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Rock Textures: Rock Config: Rock Testing: Jamo of 4IB for helping understand the Rototlib/AFM setup. The lads of DAR-V Mathias aka ToxicLemon Siddy for constant nagging. Research & Information British Army Website Royal Air Force Website Aerospatiale AS330E Flight Manual Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Gordon formerly of Westland Helicopters (RIP - 2014) Stephen C ex RAF Master Aircrew Oggy M - photo collection ex RAF Regiment John ex 230 Squadron Thanks Rock 29th May 2019
  • foxhound RKSL Foxhound LPPV for A3 By Rock

    • 0 reviews
    • 447
    RKSL Studios presents the Official Port of our Foxhound LPPV. The Ocelot Foxhound LPPV was specifically designed to meet the UK MoD’s £200m LPPV programme requirements and replace the Snatch Land Rovers in use with the army. The Snatch Land Rovers have been criticised for their inability to provide protection against IEDs and roadside bombs in Iraq and Afghanistan. The LPPV programme’s objective was to have 400 light protected patrol vehicles production ready by 2010. The UK MoD purchased two Ocelot Foxhound vehicles for testing in April 2010. The invitation to tender (ITT) was issued in May 2010. In September 2010, the Ocelot Foxhound LPPV was selected under the programme against the contender Supacat and NP Aerospace consortium’s SPV400. An initial £180m order for 200 Ocelot Foxhound vehicles was made through urgent operational requirements (UOR) process in November 2010 In December 2011 a further 100 Ocelot Foxhounds were ordered as part of a £400m package of protected vehicles and Counter-Improvised Explosive Device (C-IED) technology for British Forces in Afghanistan. The contract was finalised in June 2012. The UK MoD also plans to acquire additional 25 vehicles at a cost of £30m. ArmA2 to ArmA3 This is an improved port of the original A2 release into the A3 game engine.  The model itself is largely unchanged with some minor edits to add features and fix some old material bugs.  This version also supports some of the newer A3 features such as texture customisation.   You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included. Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archicve is the sole interlectual property of RKSL Studios and its Creators.     NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes.   NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios.   NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios)   DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties.   FULL END USER LICENSE AGREEMENT: Common A3 RKSL Studios EULA POLICY ON RE-UPLOADS FOR STEAM: Any uploads will be met with a DMCA takedown request. FULL DOCUMENTATION: Foxhound LPPV v3.100 ADDON FEATURES MRAP capability 2x GPMG Thermal Imaging all around Cameras Thermal Image Reversing Camera Turn In/Turn Out on the turrets 3x Skin Desert Tan NATO Green United Nations A Word About Realism We strive to make all our addons as realistic as the game engine and our own capabilities allow.  This means that real world speeds and capabilities are simulated where possible.  Compromises have and will be made where necessary but we will not downscale or completely cripple an aircraft, system or weapon to fit into the limited spaces some ArmA maps provide.  GPMG Iron sights - When I asked an RAF Regiment Gunner (that spent 3 tours on the Foxhound) how easy was it to use the iron sights on the Foxhound he replied, "Nearly impossible, the pivot system doesn't let you in most angles unless you are very tall and can twist yourself in knots."  When I asked him how he aimed he replied, "Thats what tracers are for".   Engine Power - The current engine/physx setup approximates the real world power.  ArmA simply cannot simulate the range of the real world gearbox.  Simply put these are not as fast as the vanilla ArmA MRAPS but they are easier to use at patrol speeds. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content.  We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone elses Mod standards.  All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. HISTORY Only milestones are mentioned. Key: Normal = Development build    Bold = Testing Build or Public Release 3.100 - PUBLIC RELEASE 3.059 - Numerous Fixes 3.052 - Limited Release to Friends 3.050 - DAR-V Build #9 3.044 - Stable internal Test 3.039 - Revert to earlier turret build 3.031 - Tweaks 3.030 - Numerous Fixes 3.029 - Turnin/out option added (Huuuge mistake) 3.028 - Test Release 3.026 - Damper damage drama. 3.025 - Revert to modified MRAP01 torque and gearbox settings as its gutless going up hills 3.024 - PreRelease Testing - limited circle 3.023 - Revert to previous value. 3.019 - Refinements. Engine values - real world attempt #3048 3.018 - Private Test Build 3.015 - Refinements. New Normals map 3.014 - Refinements. Upscale bake new smdi new rvmats 3.014 - Refinements. MRAP01 gearbox 3.010 - AI Testing build fixes to view and fire geos. 3.008 - Refinements. PhysX changes new gearbox 3.007 - DAR-V Play build 3.003 - Internal Test build 3.002 - Improvement build Added internal screens New rvmats 3.001 - Initial ArmA3 build Added PhysX 2.05BETA - ArmA2 main release 2.04BETA - Internal prerelease build KNOWN ISSUES All known issues are recorded in the Foxhound Bug Tracker. If you find any problems please report them and help make these addons better. Foxhound BUG TRACKER CREDITS This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Model: Messiah ex UKF & RKSL Textures: Messiah ex UKF & RKSL Turret Animation Setup: Da12thMonkey Config: Rock Testing: Jamo [4IB] - Out of the 20 or so people to test hes the only one to post bugs.  Thanks! The lads of DAR-V Fuller of Task Force 316 Mathias aka ToxicLemon Research & Information British Army Website Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Phil, Chris & Paul RAF Regiment Honington Thanks Rock Dec 25th 2017
  • bovtestarea RKSL Bovington Test Area By Rock

    • 0 reviews
    • 21
    RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things.
    2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops.
    3) It will be updated and improved upon over time. That time frame may be months or millenia.
    4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects.
    5) The green buildings are placeholders for custom buildings. These will be swapped out over time.
    6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings.
    7) It was intended from day 1 to be an internal project soley for Mike and myself.
    8) If you want to whine and whinge about it, just unsubscribe and move along.
    9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock
    Custom Objects by: MikePhoenix and RKSL Rock
    Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle  John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20

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