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  2. MFD 1 is empty. Should be a clone of MFD4 but mirrored. View full bug
  3. Wildcat - MFD1 Blank

    MFD 1 is empty. Should be a clone of MFD4 but mirrored.
  4. MFD2 comes up blank on startup. you need to switch the display mode. It should come up from the start. View full bug
  5. MFD2 comes up blank on startup. you need to switch the display mode. It should come up from the start.
  6. Lacks all the detail info View full bug
  7. Lacks all the detail info
  8. Wildcat - Pilot anim. Hands dont follow stick View full bug
  9. Wildcat - Pilot anim. Hands dont follow stick
  10. MFD 4 gauges dont work in Basic flight mode View full bug
  11. MFD 4 gauges dont work in Basic flight mode
  12. Engine and Rotor brake knobs not animating View full bug
  13. Engine and Rotor brake knobs not animating
  14. CDU Text Missing View full bug
  15. CDU Text Missing
  16. Texture detail and lines. View full bug
  17. Texture detail and lines.
  18. Tail rotor static not hiding when engine on View full bug
  19. Tail rotor static not hiding when engine on
  20. A3 DocsRKSLA3-Objects

    ABOUT THIS ADDON RKSL Studios presents the our Training and Support Objects Pack v3.000 This addon adds a number of targets, props, objects and escaped easter eggs. During the development of our addons we created a number of addons to help test and train member's of our affiliated Gaming Units. PLEASE NOTE: This is just an initial release and will be constantly added to as an when new objects are available. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archive is the sole intellectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) Naval Gunnery Targets aka Killer Tomato These are 4m inflatable cubes typically used for small arms and crew served weapons practice from Warships. Designed to slowly deflate once hit to allow a decent training time period they will take multiple hits from largish caliber round before deflating. For the purposes of the game we have made these both IR and Radar emitters. They also present an easily lockable visual target. We've been using these to test new aircraft and weapons for a while now. They come in three colours: Orange, Blue and Green. CLASSNAMES: rksla3_killer_tomato_orange rksla3_killer_tomato_blue rksla3_killer_tomato_green 2) Gunnery Banner Target A 6m x 1m cloth banner target designed to be used to test a Pilot's skills with aircraft guns, but can also be used for tanks and missiles if desired. It's up you how you use them but In our gaming groups we usually have a scripted training mission which records the hits. And can reset the banner once destroyed. An example mission may follow at a later date. CLASSNAMES: rksla3_banner_6m 3) The Famous RKSL Ducks Who doesn't love a Rubber Duck? Born from an April Fools joke, the rubber duck has become a bit of a running theme in RKSL addons and our affiliated gaming groups. We've added them because, well why not? It's a bit of a laugh really. We've been pranking each other with them for a while. Dropping them on each other, hiding them in missions, generally Ducking around. And we guarentee your kids will love them. Oh and they act just like the Killer Tomatoes when shot at. The Ducks come in 4 sizes. Large ~8m wide. Medium ~4m wide. Small ~2m wide. Very Small ~1 wide. And because WLD427 mentioned that his daughter had a (rubber) Swan we present: April's Swan. A bit like a duck, the same basic functions, but 'prettier'. CLASSNAMES: rksla3_killer_duck_lge rksla3_killer_duck_med rksla3_killer_duck_sml rksla3_killer_duck_vsml rksla3_killer_swan_lge NOTE: In theory these are Slingloadable. Reality is that due to the odd nature of ArmA3 PhysX once in the water they are stuck like glue. 4) Project UKF Lilt Can. A nod to our old friends of the OFP/ArmA1 and ArmA2 Project-UKF Mod team from days gone past. We added their 'trademark' Lilt Can to the game to mark some fond memories. The can is 2,2m tall, can be sling loaded, lobbed, rolled and generally hurled around to create mischief and chaos. Why? Well, much like the ducks, because we can. And it's a bit of a laugh really. It started out as way to test the physX and just got silly. Just like so many easter eggs. CLASSNAMES: rksla3_liltcan_lge 5) 500 Gallon (2275 Litre) Flexible Fuel Tank. Arguably the most useful object in the pack at the first release this is a silingloadable fuel tank. It weighs 2275kg so most helicopters could lift it allowing you to bring fuel to your Forward operating bases. A word of warning, these things do roll so you need some skill to deliver them safely and some chocks to prevent them rolling around your compound and taking out your team. The second version of this is the double pack. This is obviously two blivets strapped together. And obviously holds twice the fuel or the single. But it weighs twice as much, which means you need a heavy lift helicopter to lift it. The added bonus is that it won't roll away on you and squish your men. CLASSNAMES: rksla3_fuel_blivet_500gal rksla3_fuel_blivet_2x500gal CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: Props RKSL Objects Land Targets Naval Targets RKSL Support Objects Fuel ADDON FEATURES You can shoot them. You can "Duck" your mates You can refuel and hit things with them. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. Ok so giant rubber ducks aren't that realistic but this pack is a very small start on what promises to be a fairly large prop pack eventually. Take that for what its worth. Enjoy the addons or don't. Just try and have some fun with it. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: RKSLA3-Objects Pack Bug Tracker CREDITS This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Config: RKSL Rock A3 Testing: The lads of DAR-V Mathias aka ToxicLemon Research & Information Killer Tomatoes - https://appf.com/radio-frequency-welding-navy-target-balloon.php Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Thanks Rock Dec 2018 View full record
  21. RKSLA3-Objects

    ABOUT THIS ADDON RKSL Studios presents the our Training and Support Objects Pack v3.000 This addon adds a number of targets, props, objects and escaped easter eggs. During the development of our addons we created a number of addons to help test and train member's of our affiliated Gaming Units. PLEASE NOTE: This is just an initial release and will be constantly added to as an when new objects are available. LEGAL DISCLAIMER RKSL Studios addons are distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The RKSL Studios addons are not an official Addon or tool. The use of these addons (in whole or in part) is entirely at your own risk. You may: DISTRIBUTION: You may distribute the original .PBO files within this download freely, so long as the PBO files are unmodified and the Readme and EULA files are included.Under the following conditions: ATTRIBUTION: You must give the original author credit. The content of this archive is the sole intellectual property of RKSL Studios and its Creators. NO COMMERCIAL USE: This content is provided free of charge solely for entertainment purposes. You may not use this addon for commercial, military or teaching/training purposes. NO DERIVATIVE WORKS: You shall in no way modify, repackage or reverse engineer any of the archive's content and PBO files included in this download without first receiving prior permission from RKSL Studios. NO VBS USE: Use of this SOFTWARE may not be used in the VBS/JCOVE product lines or any other simulator without written authorization from the LICENSOR (RKSL Studios) DO NOT UPLOAD TO STEAM WORKSHOP: You may not upload to Steam Workshop or any other service that reassigns rights over RKSL Studios Intellectual Property to 3rd Parties. The Full End User Licensing Agreement for this addon pack is available here: http://eula.rkslstudios.info/ PACK CONTENTS 1) Naval Gunnery Targets aka Killer Tomato These are 4m inflatable cubes typically used for small arms and crew served weapons practice from Warships. Designed to slowly deflate once hit to allow a decent training time period they will take multiple hits from largish caliber round before deflating. For the purposes of the game we have made these both IR and Radar emitters. They also present an easily lockable visual target. We've been using these to test new aircraft and weapons for a while now. They come in three colours: Orange, Blue and Green. CLASSNAMES: rksla3_killer_tomato_orange rksla3_killer_tomato_blue rksla3_killer_tomato_green 2) Gunnery Banner Target A 6m x 1m cloth banner target designed to be used to test a Pilot's skills with aircraft guns, but can also be used for tanks and missiles if desired. It's up you how you use them but In our gaming groups we usually have a scripted training mission which records the hits. And can reset the banner once destroyed. An example mission may follow at a later date. CLASSNAMES: rksla3_banner_6m 3) The Famous RKSL Ducks Who doesn't love a Rubber Duck? Born from an April Fools joke, the rubber duck has become a bit of a running theme in RKSL addons and our affiliated gaming groups. We've added them because, well why not? It's a bit of a laugh really. We've been pranking each other with them for a while. Dropping them on each other, hiding them in missions, generally Ducking around. And we guarentee your kids will love them. Oh and they act just like the Killer Tomatoes when shot at. The Ducks come in 4 sizes. Large ~8m wide. Medium ~4m wide. Small ~2m wide. Very Small ~1 wide. And because WLD427 mentioned that his daughter had a (rubber) Swan we present: April's Swan. A bit like a duck, the same basic functions, but 'prettier'. CLASSNAMES: rksla3_killer_duck_lge rksla3_killer_duck_med rksla3_killer_duck_sml rksla3_killer_duck_vsml rksla3_killer_swan_lge NOTE: In theory these are Slingloadable. Reality is that due to the odd nature of ArmA3 PhysX once in the water they are stuck like glue. 4) Project UKF Lilt Can. A nod to our old friends of the OFP/ArmA1 and ArmA2 Project-UKF Mod team from days gone past. We added their 'trademark' Lilt Can to the game to mark some fond memories. The can is 2,2m tall, can be sling loaded, lobbed, rolled and generally hurled around to create mischief and chaos. Why? Well, much like the ducks, because we can. And it's a bit of a laugh really. It started out as way to test the physX and just got silly. Just like so many easter eggs. CLASSNAMES: rksla3_liltcan_lge 5) 500 Gallon (2275 Litre) Flexible Fuel Tank. Arguably the most useful object in the pack at the first release this is a silingloadable fuel tank. It weighs 2275kg so most helicopters could lift it allowing you to bring fuel to your Forward operating bases. A word of warning, these things do roll so you need some skill to deliver them safely and some chocks to prevent them rolling around your compound and taking out your team. The second version of this is the double pack. This is obviously two blivets strapped together. And obviously holds twice the fuel or the single. But it weighs twice as much, which means you need a heavy lift helicopter to lift it. The added bonus is that it won't roll away on you and squish your men. CLASSNAMES: rksla3_fuel_blivet_500gal rksla3_fuel_blivet_2x500gal CHANGE LOG Our Change log numbers are generated by Vault commits and indicate <Game engine> . <Release><Commit version> GAME ENGINE 1 = ArmA1 2 = ArmA2 3 = ArmA3 RELEASE 0 = Beta or Alpha Builds 1 = First Release 2 or higher = Subsequent releases. COMMIT VERSION 0 to 99 - Anything over 99 is prefixed with an a letter. Eg 114 = A14 HISTORY Only milestones are mentioned. Key: Normal = Development build Bold = Testing Build or Public Release 3.000 - PUBLIC RELEASE FINDING THE ADDON IN THE EDITOR You can find the Objects under: Props RKSL Objects Land Targets Naval Targets RKSL Support Objects Fuel ADDON FEATURES You can shoot them. You can "Duck" your mates You can refuel and hit things with them. A WORD ABOUT REALISM AND A SENSE OF HUMOUR We strive to make all our addons as realistic as the game engine and our own capabilities allow. Ok so giant rubber ducks aren't that realistic but this pack is a very small start on what promises to be a fairly large prop pack eventually. Take that for what its worth. Enjoy the addons or don't. Just try and have some fun with it. COMMUNITY COMPATIBILITY It has always been a basic tenant of RKSL Studios design philosophy not to negatively affect other community made content. We do not replace core values or modify anything that will affect the function or experience of others. We are happy to discuss optional compatibility patches, but will not exclusively adapt our addons to anyone else's Mod standards. All RKSL Content is tested against the currently available stable build of the Vanilla game and official expansions. BUGS AND FEEDBACK We would appreciate hearing about any issues or suggestions you have experienced. Please use the Bug Tracker below: RKSLA3-Objects Pack Bug Tracker CREDITS This addons and model is 100% unique and doesnt not incorporate any 3rd party content: Models: RKSL Rock Textures: RKSL Rock Animation Setup: RKSL Rock Config: RKSL Rock A3 Testing: The lads of DAR-V Mathias aka ToxicLemon Research & Information Killer Tomatoes - https://appf.com/radio-frequency-welding-navy-target-balloon.php Ministy of Defence Images Ministry of Defence - Defence Equiment and Support - DeSider magazine Thanks Rock Dec 2018
  22. A Long over due update: AW159 Wildcat

    Looking mighty fine.
  23. I’ve not done one of these for a while. Real life just keeps butting in so sorry about that. The website has been neglected too. The ease of shoving a picture and a few words up on Twitter and Faceache has won out over blogging. I’ve just gotten lazy...ier? ? So here we are, if you are one of my Twitter or Facebook followers you already know most of what I’m going to talk about. There are some new bits so you may want to stick with it. AW159 Wildcat Story Some of you might remember from back-in-the-day (ArmA1) when I released my first Lynx AH7 & 9 pack, nearly 11 years ago now. I said I was rather fond of the aircraft type, I have lots of good memories of testing the betas with some great lads. Not to mention many evenings with a decent single malt and Gordy listening to 50 years of experience designing and operating many of the Westland Aircraft. Sadly, he passed away a few years ago but every time I see a Lynx I have to smile. The Wildcat perpetuates that tradition of smiling, for a slightly different reason. I have a fond memory of a cold winter’s night in a country pub near Yeovil getting plastered with Gordy. And one of the most epic drunken rants in history. One that drew an audience that laughed, howled and boo’ed on que as if scripted. Gordy hated the Wildcat and wasn’t quiet about it, he considered it a huge mistake. “Remaking the same old tired airframe without any real innovation.” The phrase a “polished turd” came up a few times. An exercise in Politics, myopic penny pinching and a thousand other little phrases delivered with grand passion and no small amount of humour. While he wasn't a fan of the Politics or management of the project he was very proud of the company and the legacy of Westland Helicopters having been a part of it for so long. And talking with a few people that now operate and maintain the aircraft I think all that is largely true. They seem to have the same issues they had with the old Types: Ah7,9,HMA8 & HAS3. And some new ones introduced by the new technologies bolted on. A Bit of background In the mid 90’s the UK MoD announced they were going to replace the Royal Navy’s Lynx fleet with new HM1 Merlins. Thanks to some fear mongering and subsequent politics, funding battles and some reported back room deals that did not happen. Westland Helicopters managed to push through a proposal to extend the life of the fleet with the eventual replacement of the AH and HMA fleets with a new common platform that became known in the popular press as “Future Lynx”. In the MoD this translated into two programmes. Surface Combatant Maritime Rotorcraft (SCMR) and Battlefield Light Utility Helicopter (BLUH). Eventually, after several years and increasing costs both project’s specifications were “streamlined”. The National Audit Office conducted a study in 2004 and found that the Westland proposal for BLUH was not economically viable. The report suggested that an alternate aircraft should be considered. Eg EC635, EC120 or the NH90. None of which would have included any manufacturing in the UK. Realising this the Politicians pushed the MoD to reduce the Utility requirements and instead opt for a more reconnaissance biased aircraft. BLUH was then renamed BRH (Battlefield Reconnaissance Helicopter). The MoD ran a competition inviting Manufacturers to bid on the new requirement. In the end, thanks to Westland being the last airframe manufacturer in the UK and some politics in back rooms around Westminster the £1Billion contract was awarded to AgustaWestland. As the design matured and production began many commentators saw the obvious similarities to previous Lynx designs. The claim is that the “AW159 comprises 95% new components; the remaining 5%, consisting of such items as the fuel system and main rotor gearbox, are interchangeable with the Lynx AH7 and HMA8 variants.” This is true when compared to the older fleets but most of the systems including the engines, gearbox, avionics and software came from the existing Super Lynx 300 programme. The only genuinely new and “innovative” design came in the form of the new airframe. The claim there is a much-reduced RCS and in conjunction with new composite rotor blades creating an overall “stealthy” package. I’m not sure that’s true but as with most defence projects there are a lot of buzz words being thrown around for the purposes of marketing. But there is more internal space for fuel and avionics. The cargo cabin (I’m told) actually got slightly smaller. Operationally, the design changes have not improved much for the passengers. Health and Safety Regulations meant that the old sling style benches were removed and replaced with proper crash worthy seating. Which, let me tell you are even more uncomfortable if you are larger than a fourteen year old wearing webbing. This reduced the number of people that could fit in the back from a max of 8 (skinny people with no kit) to 4 plus a door gunner. Having seen 4 people in the back of the Wildcat I’m not sure where the door gunner is supposed to sit. I assume he (or now possibly she) is supposed to get intimate with the gun mount. In terms of general capability, the Wildcat is a huge improvement over the old AH7,9 and HMA8. The uprated engines and BERP IV rotor blades give the Wildcat a much better payload and performance even over the “legacy” Super Lynx 300. Famously the AH7 simply could not operate in the Hot and High environment of Afghanistan. They tried in 2006 but they very quickly discovered that the summer temperatures meant that the aircraft simply wasn’t able to produce enough power to fly safely. A UOR (Urgent Operational Requirement) was raised to upgrade the AH9 to AH9A standard. Basically, replacing the stock engines, gear box and blades with those of the SuperLynx 300. This gave the aircraft enough power to operate for most of the year in Afghanistan. And the new radar and Optical camera system have made the Wildcat into (on paper at least) a very credible ISTAR platform. The naval variant now also has the capability to carry a host of new weapons as well as the legacy Sting ray torpedoes, GPMGs and the M3M .50 cal machine gun. There are two versions in operational use by the British Military: HMA2 – Maritime Version L-3 Wescam MX-15Di electro-optical/infrared nose turret for ISTAR Equipped with a SELEX Galileo Seaspray 7000E active electronically scanned array (AESA) radar Armed with upto 20 Martlet Light Multirole Missiles, Sea Venom Anti Shipping Missiles or unguided rockets. Interestingly, unlike the HMA8 which it replaces the airframe does not include provision for dipping sonar. AH1 – Battlefield Reconnaissance L-3 Wescam MX-15Di electro-optical/infrared nose turret for ISTAR Has no radar and as such is limited on its armaments. Only mounts GPMG and M3M. I’m told it can support CRV7 Rockets but I’m also told its highly unlikely to ever have them mounted. The upcoming release will have both variants. The HMA2 will support the Martlet, Sea Venom, LAU5003/CRV7 and M3M weapons. Since the AH1 lacks radar it will only have GPMG, M3M and LAU5003/CRV7. It will also be able to lift slightly more underslung payload as its technically lighter. Sea Venom Sea Venom is the replacement for the Royal Navy's Sea Skua missiles. Just like the Sea Skua it replaces Sea Venom is designed to attack small to medium surface targets, such as fast in-shore attack craft ranging up to the size of a corvette. With its 30 kg warhead, the missile is also capable of inflicting significant damage to larger vessels through precision aim point selection, and can also attack static land-based targets. The missile is capable of being fired from over 20km away and features several attack modes including sea skimming and "pop up/top down attack." Our version of the Sea Venom replicates that. It uses an IR Seeker with the option of either Cruise of Top-down modes. It should also be possible to send targeting info via datalink. Its just something that I haven’t tested yet. Martlet LMM LMM was Thales' response to the MoD's Future Air-to-Surface Guided Weapon (Light) FASGW(L) requirement. LMM has been designed to be launched from a variety of naval, air and land platforms against a wide range of targets. But is only in UK use on the HMA2 Wildcat The missile is described as a High precision missile capable of engaging small fast-moving targets at range with low collateral damage. Carried in packs of 5 missiles per pylon, typically on 2 pylons giving a normal payload of 10 missiles. This apparently makes the missile suitable for Drug Interdiction and river/littoral combat roles. Developed from the earlier Shorts (now Thales) Starstreak missile the Martlet has an IR guidance system with future planes for a Laser guidance option. This means that in game you will have both IR and Laser guidance options to exploit. LAU5003 & CRV7 Rockets The LAU5003 is a common launcher pod for unguided US 2.75” FFAR and CRV7 70mm rockets. It’s a common NATO setup and one that’s used until recently on the Harrier GR9 with great success in Afghanistan. It’s the same rocket and warhead as is used on the British Apache AH1 albeit in a different pod. Commonly used for target marking and area denial. Both versions of which will be supported (hopefully – I’m having an issue with effects) in game. M3M I’ve already blogged about this part of the project but just to recap: The M3M Machine gun was brought in to British service to improve the effectiveness of the Lynx series of helicopters. Equipping the Royal Navy's HAS3 and HMA8 naval Lynxes, Merlin HM2 as well as the British Army's AH9As in Afghanistan. The first British M3Ms to see service were mounted on the RN's airframes for drug interdiction operations in the Caribbean. Where more than a few Drug Runners in Go-Fast Boats got a bit of a wakeup call. You can read the rest of the article here. GPMG Finally, the old faithful. I do plan on making a version with a modified legacy Lynx mount and GPMG. I’m not sure it will see the first release but it will be added at some point. Its not a huge project but as with the limits of the game engine it will mean a separate model. The Dynamic Loadout system doesn’t cater for turrets instead of pylons. In-Game Design, Features and Compromises. The entire project is intended to use the Advanced Flight Model. I stopped using the basic setup a long time ago. And the AFM give me so much more features to exploit than the basic flight model allows. Having said that, there is a workable basic flight model. Just don’t be surprised if a lot of the information on the MFDs does not work. As always, I’m going for a realistic setup. I’m trying to make the MFD’s as practical as possible. With the instrumentation giving out accurate data. At least as far as the engine allows. There is still a long way to go but I'm adding more in and fixing things everyday. Things like deck handling and options for set dressing are being considered. There will be 3rd Party Optional/Recommended addons. But these won't be a dependency. I've chosen LESH's Towing and Duda's Advanced Rappelling as neither make dependancy demands or have much overhead. Please contact me to discuss options if you desperately want something supported. I'm open to adding hooks, but not dependencies for other systems. Not all aircraft are the same. Learning to fly the Wildcat with its quirks is part of the fun. The Flight model is easy to master, but it does have some bad habits you do need to learn. VRS occasionally catches you out. There will be some limitations about payload. Eg don’t expect to load Sea Venoms, Martlets and still get a squad in the back. It is going to complain… a lot. So that’s it. Project recap, plans and pics what more do you want? "When will it be released?" Possibly the most asked and most annoying question to answer. Ok we aren't that far from a release. There is still lots to do. Fiddly things, bugs to fix. Scripts to finish and tweak. Most testing. I've been play testing this week with DAR-V mostly with good results. I've have tonnes of feedback, including a nine page PDF with calcs, suggestions diagrams and odd sketches. But the answer is always going to be: It will get released when its done. or done...ish.
  24. Puma HC1 for ArmA3

    Hello, is there any way to change the markings? add custom markings? thank you very much!
  25. Foxhound -Bisign Key issues.

    TheNightstalk3r 23 hours ago I have found the key issue. The Devs of 3CB BAF have made a grave mistake naming a key rksla3.bikey in their own (presumably because it uses assets created by you) and did not realise that it will override all your keys when used on the same server.
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