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  2. Eurofighter Typhoon

    dear god
  3. Eurofighter Typhoon

    Just to list whats already in the New Common Vehicles Weapons Pack aka CVWP that is relevant to the Typhoon. Brimstone Single Mode Brimstone Dual Mode Paveway IV Enhanced Paveway III (Technically not cleared in RAF use but the software is almost identical to the IV. Just needs mass and drag variable tables changed.) UK GP 500lb and 1000lb bombs GBU-12 (German) GBU-16 (German) CRV 7 with LAU5002 and LAU5003 with AFF. (Again the software has the option but not cleared as of Jan 2020) Spear 3 Stormshadow KEPD-350 Taurus (German) Air to Air AIM-132 ASRAAM AIM-9L/M AIM-120C7 AMRAAM Meteor
  4. Eurofighter Typhoon

    Hey dont laugh. the last one conned himself into my living room and was sat chatting with my ex-mrs when i came home from work. We had to get a restraining order. He was not a well chap.
  5. Eurofighter Typhoon

    i just laughed myself off my chair with the first part
  6. Eurofighter Typhoon

    Please no stalking! Already had that when i lived in London. Very creepy. But there actually about 30 or so people I know from the Arma community within 30mins drive of me. Its a small world.
  7. Eurofighter Typhoon

    holy.... wolvo is 5 min train ride....
  8. Eurofighter Typhoon

    Yeah, West Midlands atm but historically I split my time between London, Bristol and pretty much where ever Airbus has a manufacturing or assembly plant. But the last few years I'm based near Wolverhampton.
  9. Eurofighter Typhoon

    thats fair tbh.... wait west midlands...
  10. Eurofighter Typhoon

    It already had them in A2 version 2.6. The A3 version is slow progress atm because its a full 100% rebuild. And being perfectly honest my joystick is knackered atm so I'm a bit de motivated to work on planes as i cant really test it properly. The parts to fix my stick are on back order so until then I'm working on a few other things.
  11. Eurofighter Typhoon

    I just joined the site, i did see a typhoon mod and was just curious as to whether its going to be updated with it current capacity with regards to the armament. Three fuel tank points Litening II targeting pod 27mm Mauser cannon ASRAAM AMRAAM Meteor BVR Paveway IV - twin-racked Storm Shadow Brimstone tri-racked https://www.ainonline.com/sites/default/files/uploads/2016/01/1-2016-4_ef_future_weapons.jpg
  12. RKSL Bovington Test Area View File RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20 Submitter Rock Submitted 12/10/20 Category ArmA3  
  13. Version 3.BETA40

    21 downloads

    RKSL Bovington Test Area BETA Bovington Camp is a real location in the Southwest of England. Its primary use is to teach members of the British Forces to drive and use all the vehicles in the British inventory. But it is also used to test and develop new equipment and improvements to existing kit. The map was started after a conversation with MikePhoenix[http//https] about having a map to test our vehicles on. I blame him for all that followed. This represents a lot of blood, pain sweat and so many tears its really not funny. It is not the best product I've ever released. And I'm reluctant to release it in this state. But so many people want to get hold of it I've chosen to let it escape into the wild. Some things you really need to understand: 1) This really is an UNFINISHED, WORK IN PROGRESS!! Lots of broken and messed up things. 2) You MUST set your view distance to no more than 4000m to get the best performance. It uses and 4096x4096 height map and has a 1m per vertex resolution and any view distance over 4k causes massive FPS drops. 3) It will be updated and improved upon over time. That time frame may be months or millenia. 4) This version is a slight step backwards in terms of progress in that it has a lot of placeholder buildings and objects. 5) The green buildings are placeholders for custom buildings. These will be swapped out over time. 6) White objects are unfinished or I've screwed up. They will be replaced faster than the green buildings. 7) It was intended from day 1 to be an internal project soley for Mike and myself. 8) If you want to whine and whinge about it, just unsubscribe and move along. 9) And if you cant resist and are going to whinge. Be constructive and make a Bug report here: BUG TRACKER[www.rkslstudios.info] Version history V3.BETA40 First Public BETA Release Stats: 16.777 sq Km 99,960 ish objects. Some custom roads, Lots of custom objects, 600m Firing Range with custom firing points. 25m Pistol Range LEGAL & EULA http://eula.rkslstudios.info/ Credits Created by: RKSL Rock Custom Objects by: MikePhoenix and RKSL Rock Tested by: Farsight Smudge Siddy - (when he could remember to download the right version) SmokeDog Kyle John M - Lots of ref pics and advice. If you would like to donate, I would appreciate it. Especially now with COVID its hard for people to do but If you like the map and our addons dropping me a Kofi would be appreciated Rock Oct 20
  14. I get really low FPS

    Changed Status to Closed
  15. I get really low FPS

    Set your view distance to NO MORE THAN 4000m. This map uses very high resolution heightmap. Its the same as Altis. Your machine is trying to draw everything at once. The map is on 4x4km. Dropping your view distance down means the game engine will only draw what it needs to and not more. Your FPS will increase again.
  16. I get really low FPS when I load the map.
  17. Try to taxi out onto the airfield and weird things happen. The plane does donuts and wont land.
  18. The Big sheds have been temporarily removed and replaced with Placeholders becasue they weren't finished yet. They will be added in very soon.
  19. Where's the Sheds with the Roller shutter door?
  20. More Roller Shutter door porn (Seems to be a thing given so many views) This is in game and working in the latest build. Pics of of the full shed in all its glory later. #BovTestArea #wip #arma3
  21. Not exactly 0400 but its still late or early depending on your pov. But finally unwrapped and now has a quick coat of paint on the Main Shed Stairs for our #BovTestArea map for #Arma3 #rksl #wip
  22. So its 0400 again and I'm still awake and working on the main shed for our #BovTestArea map for #Arma3. Some things look so easy but prove to be so damn hard. I hate making Staircases. #rksl #wip
  23. Since the #BovTestArea Roller Shutter door seems to have attracted a lot of attention here's the painted model. I may stream the assembly in O2/OB free time permitting. #rksl #wip
  24. I'm finding that I'm having to make some odd things for our #BovTestArea map for #Arma3 You can find out more on our discord http://discord.gg/YegMy24 #rksl @Arma3official
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