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About this blog

Formerly Known as "WIP Wednesdays".  Now its probably best to think of this as "When we get chance Wednesday".

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Starting 2020

I had a bit of a bad few months before xmas. Lot of hospital time :angry:   But I'm getting back on track now. The promised updates are coming along and will escape soon. New stuff is making it ingame together with some new stuff too. #backtobusiness #rksl #arma3 Going to be a fun year ?


Well, its less 'new' but and more a case of here's one I made earlier.  its an older model im just bringing upto a3 spec with new uv map and textures.  

Straight away let me just say its the British Version, the Westland AH-64 Apache. hence the WAH-64.  There's some extra lumps and bumps that other versions don't have.  It will be uprated to the new E-Guardian spec. With the new M-TADS etc. And at first at least I DO NOT plan on doing any other versions.  It may come later but for now I'm focused on British Kit.


WAH64-04-diff.JPG WAH64-03-diff.JPG


NEW - Chinook HC5 and 6

After helping a couple of people try and wrangle the BIS Chinook model into the air for their own mods I decided to give up frustrating myself and just go and make my own.  This is a new model made from genuine Boeing General Assembly drawings.  All the proper dimensions and British lumpy bits.


The plan is to create the HC5 and 6 versions.  The 'normal' version of the modern British Chinook HC2/2A/4 appears as the HC6 and the 'Fat Tank' HC3 appears as the HC5.  All the previous incarnations of the British Chinook have since vanished having been upgraded to provide a standard avionics and cockpit layout across the fleet. I prefer to keep my life simple and don't plan on doing any retro Cold War versions so please don't ask.



Anyway, as usual: "Its done when its done."  Please don't ask for release dates as a poke in the eye tends to offend and I don't enjoy hurting people that often.



NOTE: Straight away let me say they project is a LONG WAY OFF.

The sole reason I'm posting these screenshot is that the BETA was leaked a few weeks back. I've been told today that the model is being offered to at least two UK themed clans/mod teams.  So by posting these pics I'm hoping that the next person that gets offered the model might recognise it as mine.

The model is being offered in MLOD and FBX formats by a German lad, ~20 ish.  Real name is Michael Farkas.  aka "Faust", "Greeba" and "Luftmaan"


One thing to note is the stolen model does not currently have the inflight refueling probe and has absolutely no UV unwrapping done in the cockpits. And a few other bits are also purposely missing. I'd appreciate anyone letting me know if they get offered it and by whom.  








Side project for a friend

 Bonus points for early identification. #rksl #sideproject #wip #Arma3

Da12thmonkey won out yet again and correctly identified it.  its a Sa'ar IV Corvette hull.  Its a custom job for Wld427 and the @ProjectRacs mod.  They will customise it to their needs and eventually I'll release a slightly different version for OPFOR.  The RKSL made RN need something to shoot at.

For a Friend 001.jpg

For a Friend 002.jpg

For a Friend 003.jpg

For a Friend 004.jpg




DS30B - Bit more progress

DS30B - Bit more progress - Some DS30B-Wip-010a.jpgLabels applied. More detailing to go. #wip #rksl #Arma3

DS30B - Even more progress - I've been asked why I'm posting unfinished shots. The best way I can think of to demonstrate progress is showing shots at various stages of development. ? Proper update article coming soon #wip #rksl #Arma3



Late night job #5311: DS30B

Late night job #5311: DS30B - 30mm Cannon for the RN Ships. The later version of the DS30M with the Bushmaster will follow at some point. And there will be a version with the Enhanced config, the one with the martlets #wip #rksl #Arma3







If you follow any of our social media or are part of the RKSL Discord you may have already seen some or most of these. But may not understand whats actually going on.

Recently MikePhoenix approach me asking about doing a joint project. A completely new Queen Elizabeth carrier.  Something we both think the game needs.  The more British kit the better.


Now this is a big project.  Its over 280m long, 73m wide, Is a bloody awkward shape to model and it's going to use a lot of polygons.  Mike and I are splitting the load between us.  Mike is doing the two islands and I'm doing the hull.  After that we are sharing the load and making parts and details as needed.




 To answer some of the questions people have already asked.

Q1) Will he have a hanger deck?
A1) Yes.

Q2) Will it have capaults?
A2) Yes and no.  The real carrier does not.  but due to game engine/AI limits there will probably have to be a "'mock' catapult so that mission makers can launch planes etc.

Q3) Does the ramp actually work?
A3) Yes. But there are limits.  Planes either need to be given reinforced landing gear and setup for it or be speed limited to prevent explosions.

Q4) Will it be moveable?
A4) No, its simply too big its a static object just like the BI Carrier.

Q5) Will it have all the rooms and bays?
A5) Nope.  it's just too much work to do that.  but it will have some keys areas, the Hanger deck, briefing rooms. Boat bays and other practical areas.

Q6) Is it going to be armed?
A6) Yes, Phalanx, 30mm Cannon, GPMG and if we get time M134 Miniguns.

Q7) Do we get an F-35B with it at release?
A7) Probably not at the same time.  But there is one coming.

Check out Mike's Twitter for updates from him https://twitter.com/MikePhoeniX  and mine from me. https://twitter.com/RKSL_Rock

And feel free to join our discord channels for the latest stuff.

RKSL Discord - https://discordapp.com/invite/YegMy24

Mike's Polygon Factory - https://discord.gg/nxxMRZG

Thanks for looking.

Mike and Rock


I discovered a new forum - at least previously unknown to me - where someone was loudly broadcasting his mistaken belief that I have lied about the LPD.  So for my loyal and possibly disloyal followers is the old ALPHA ingame.

Its fair to say my focus has been a bit all over the show recently. And that's for various reasons you aren't really interested in.  But needless to say the LPD has never really been out of WIP.  Its just been slow going.  Trying to find ways around the game engine limits and issues.

Right now the main issue is roadways.  For those not of the modding persuasion these are the defined areas that you may walk or drive upon in a model.  Now the issue here is that once you place a roadway on top of another the game engine doesn't like it.  At least for some things.

So lets imagine this.  Each deck has a roadway:

_______________ Flight Deck _____________

_______________ Deck 1 ________________

_______________ Well deck ____________                                  \___LCU MK10____/ or \__LCVP__/

Either a Vehicle-In-Vehicle enabled LCU or LCVP carrying a vehicle enters the well deck.  Try to unload and the game engine can't work out which deck to put it on and spawns it (typically) off to the right of the ship above the water.  You are now down one vehicle.  This is a bit of a problem,  Its one that can't be solved when using VIV without a game engine change.

The fix is to rely on PhysX.  Now this comes with problems too.  Depending on the speed of your PC results may vary.  Dodgy physx calcs can result in the LCU and vehicle its carrying being fired across the map... cue hilarious A3 video montage of flying tanks and subs. etc.

Aside from the usual issue of geometry limits, dodgy configs, scripting and a myriad of other things this problem is the reason i haven't released the LPD or had much motivation to work on it as a priority.

Anyway, here's some WIP pics.




I was asked about how practical it is.  The answer is that you can get a full size HAM HX60 or HX58 down the flight deck ramp.  You can fit 4x LCU mk10s in the welldeck and it carries 4x LCVPs on the davits...Practical enough?