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After three days of fighting with Modo, trying to get a decent baked texture.
I'm still working on the Airweapons Pack v3.100 and I'm just finishing up with the WK450 Tactical UAV aka The Flying Lawn mower, Its finally ingame and flying!
If you follow the RKSL Facebook or Twitter feeds you may have seen my recent post about failed baking and the ever extending time to bake progress bar.
Just for the record it took 17 attempts and over 3 days to get it to bake properly in the end.
I am actually quite happy with the result. Even if it did nearly result in my having to by a new keyboard.
As with every model i make i learn new things. Not always necessarily about modelling. More recently about the rigidity of Corsair mechanical keyboards, but in the past lessons have included such gems of wisdom as:
- Never leave a full pint glass on the desk while the PC is baking - It may spontaneously fly off the desk when Modo crashes.
- Never leave a tub of Roses chocolates in the office while you wait for a 90min bake to finish. - They mysteriously vanish.
- Never be in a rush to go somewhere or do something while waiting for a bake to finish.
- DO NOT Trust the "time remaining" bar... it LIES!
I could go on, thinking about it, there is probably another couple of blog posts about things that happen while waiting for a bake to finish. Anyway, the WK450 (as featured in an earlier post) is now fully textured, configed and LoD'd and flying. It just needs tweeking, trimming up and a few bits of polish.
I did start painting it in Substance painter but i found that to be a bit too frustrating. I dont think Substance lends it self to making base textures and details that well. Atleast not in my corrupted and winding workflow. It does however make weathering and dirt etc so much easier to do convincingly.
There are a few more thing I want to do with this, Shelters and extras are yet to be textured. But I'll take it as a small victory over the Evil Dark Gremlins of Modo. And the curse of the random PC lockup.
Coming soon to a British Forces Faction near you.
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Ok now this is bugging the hell out of me.
As a content creator I am protective over my own creations. I spent thousands of hours making addons for free. The least I should get is credit and respect yeah? I feel strongly about the rights of other creators too. Whether they are individuals, groups or corporations. You make the effort, put in the hours you should get the rewards? Whatever they are. Sounds fair doesn't it?
Have a read of this:
All Things ArmA III was one of my favourite Facebook ArmA groups. I say was because reading Mr Jason Mulligan’s (the Page Admin) post just pissed me off. He perfectly identifies himself as the typical selfish user. He’s perfectly happy to take content no matter where is comes from. F@%$ the hidden cost to the end user. He’s an admin on one of the bigger ArmA Fan pages on facebook and look at his attitude.
So what is the hidden cost?
Content creators see this attitude and say “Why the hell am I bothering to release content when I get treated like this?" (Its certainly how I feel. I’m actually sorry I came back to the ArmA Community.)
So what happens when genuine creators feel unappreciated, used and abused?
- They go underground and stop releasing Public content.
- The only people left in the community are the end users and the thieves.
- The knowledge base that was held by the older and wider community starts to vanish.
- The people with all the knowledge don't bother posting and helping anymore.
- The community standard goes down hill rapidly.
- This leaves only the people willing to steal content.
See where this is going? If you are truly a fan of the ArmA series and the ArmA Community, you shouldn't tolerate theives. You should support the decent addons creators. They are the ones that make the mods you play with all the time.
Without them, your experience is really going to change.
Think about it.