Text Size
News WIP News UPDATE September 09

UPDATE September 09

I've been delaying making this thread until we have something substantial to show, but its come to my attention that there are lots of rumours flying around again. So I thought I'd let people have access to some truth and facts for a change.

We are still here and working. We've taking the time learn the ArmA2 Engine. For those that don't read the RKSL site regularly we've stopped supporting ArmA1 and are now solely focused on ArmA2. I'm slowly porting all the projects over and updating our website as I go.

Just like with ArmA1 we're focusing on the British kit again but there are already some "International" projects on the table (more about that on another day). All the UK projects listed below are in game and working to some extent. Most are WIP but some are much closer to release than others. And some rely on scripted system that are still in development.

RAF Projects:

Royal Navy

Army air Corps:

British Army:

  • MAN Trucks (Mostly specialised stuff) - New for ArmA2
  • Panther CLV (UKF don't have one so i thought id make one - 50% atm) - New for ArmA2
  • Rapier FSC

Common Weapons Packs - using Myke's IWAS Standards

  • UK Air Weapons Pack - New for ArmA2 - all the weapons and pylons used by the UK
  • EU Air Weapons Pack - New for ArmA2 - all the EU weapons and pylons used by RKSL (non RAF) aircraft eg IRIS-T, Penguin ASM etc

* Its assumed that BIS have taken care of the US ones.

Systems:

  • Countermeasures Plugin - Adds flare to all enabled aircraft
  • ArmA2.pbo (Common enabler plugin so that BIS units can use all RKSL systems e.g. Countermeasures and Cargo system etc)
  • Cargo System - As per ArmA1, a system to allow objects to be loaded and transported around the map)
  • UAV System- New for ArmA2 - new MP focused UAV system. Provides a new method of using UAV's in a more realistic way for large MP games.

Release Schedule

If you want details of Release dates etc please check the Website here


Jobs: Texture Artist

We're looking for a reliable Texture artist. Ideally you should have had some experience with the ArmA engine but its not essential. We're looking for someone to create good quality textures, normal and spec maps for our projects. You should be able to provide samples of your artwork. We'd like someone who is enthusiastic, motivated and honest with a mature approach to the job.

We've always been a small team but right now we have too many models and not enough textures so if you are interested please PM or email me for a chat.

We are UK based but location isn't important to us. Just a promise to finish what you start. No bullshit artists or beta collectors need apply.



Add this page to your favorite Social Bookmarking websites
Digg! Reddit! Del.icio.us! Mixx! Free and Open Source Software News Google! Live! Facebook! StumbleUpon! TwitThis Joomla Free PHP

Add comment


Security code
Refresh