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RKSL Systems UPDATE!

We are pleased to be able to release the much anticipated update to our popular Cargo System and the release of a new plugin addon that greatly expands its capability and ease of use.

  • Cargo System v.BETA1.01 - Improved performance and functionality
  • Arma.pbo Extension v.1.00 - Adds full cargo and flare system functions to BIS vehicles without the need for init lines etc
  • Chaff and Flare System v.BETA1.01 - Improved performance and the ability to disable via Description.ext

Cargo System 1.01 Released

RKSL-CargoSys V1.01

Change log 1.00 to 1.01

Fixed: Damaged incurred to a vehicle carrying transport will now be passed on to the cargo.
Fixed: Saving in Single Player games now works.
Fixed: Unit proximity test when unloading.
Fixed: Reversed overhead camera drag direction.
Fixed: Crewed, static weapons and vehicles could be moved in the overhead dialog.
Fixed: lockups in the overhead dialog with large static objects.
Fixed: Reduced the volume of network traffic when loading and unloading cargo.
Fixed: A.C.E Compatibility issues.

Added: Configure individual load and unload times (see function RKSL_CargoAdd)
Added: Ability to change the availability and order of the cargo dialogs.
Added: Ability to dictate the unload position for 1st person dialog.
Added: Custom eventhandlers for Load, Loading, unloading and unload for cargo and transport objects. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
Added: A function to change transport capacity with RKSL_TransSetCapacity. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
Added: Functions to remove objects from the Cargo System RKSL_RemoveCargoSystem, RKSL_CargoRemove and RKSL_TransRemove. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
Added: The abilty to configure a delay when loading individual objects, see RKSL_CargoAdd. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
Added: Implemented Caro System settings via Description.ext. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
Added: Ability to configure overhead camera view via Description.ext. See Projects page at http://www.rkslstudios.info/documentation/30-instructions/100-rksl-cargo-system-v10-beta.html
See RKSL-CargoSys instructions for more information.

RKSL-BISCargo.pbo V1.01
-Added: Zodiac for side Resistance
Fixed: Cargo proxies for the RHIB

RKSL-Cargo.pbo V1.01

Added two extra Cargo objects Repair pallet & Fuel Roll.

New Cargo Objects

RKSL-Arma.pbo Extension V1.00

RKSL ArmA.PBO Extension

We have a new addon we're trying out, for all our scripted systems, RKSL-Arma.pbo. The idea is, it will automatically apply the scripted systems to any compatible, default Arma addon using inheritance and the Extended Event Handler. This means that many existing missions can be made to automatically use the RKSL scripts, without having to repack. You can now place regular Arma addons and objects in the editor without having to specifically select those from the RKSL vehicle class. Although the addons in the RKSL vehicle classes are still available and will not conflict in any way. In a nutshell, What this means is every BIS aircraft will now use the Flare system. All the supported vehicles can now carry standard ammo and weapons boxes e.t.c without have to use the RKSL equivalents. This is kind of an experiment, so if anyone runs into any problems, please get in touch so we can try and fix them.

Also thanks to the Extended Event Handler we can also apply these scripts to addons that inherit from the default Arma units. A good example of this is most of the vehicles and some of the objects from the A.C.E mod. With the exception of a few vehicles and aircraft, we can support many of the A.C.E addons via RKSL-Arma.pbo. For details see the project page here. You will still have to manual add objects that are not supported as visible cargo, but all the A.C.E Ammo, Weapon, Medic and Sandbag boxes are supported. Any thing that can be, but isn't currently working with the Flares (AH64) and Cargo system (CH47) will be added via a dedicated A.C.E pbo later on. Thanks to the guys at the A.C.E mod for helping us set this up and their help solving some of the problems we had configuring RKSL-Arma.pbo in general.

See RKSL-Arma.pbo Extension for more information.

Required Addons:

  • RKSL System V1.01
  • RKSL Cargo System V1.01
  • RKSL Flares V1.01
  • Extended Event Handler V1.9+

Update V1.01 to the RSKL system pbo's includes the following fixes, changes and additions:

RKSL-RadarSys.pbo V1.01

Added: Implemented Flare settings via Description.ext.

See RKSL-RadarSys instructions for more information.

RKSL-System.pbo V1.01

Fixed: Support for more screen modes for dialog aspect ratio.

Added: Custom event handler.

See RKSL-System instructions for more information.

DOWNLOADS

- Cargo System @ RKSL Studios
- Core System (Required by all systems) @ RKSL Studios
- ArmA.PBO Extension @ RKSL Studios
- Chaff and Flares System @ RKSL Studios



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