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A Note on Armour Values: In real life combat situations, the Challenger 2 has been known to have taken hits from 40+ anti tank weapons (including, rumour has it, a Milan) and come out the other end without too much damage and a safe crew. It is considered by some to be the best protected tank in NATOs arsenal. However, because BIS doesn't model penetration, making the Chally able to take 48 RPG hits in ArmA2 also means it ends up taking a T72 15+ rounds to kill it, which needless to say is ridiculous.
Striking a balance between gameplay, realism, and at the same time trying to compensate for BIS' crappy damage system has been a headache all along, and was one of the focuses of our now infamous internal testing. In ArmA1 we'd settled on having the Challenger easy to K kill (knock out the gun, tracks, view ports, etc), but hard to destroy. Unfortunately, I cannot for the life of me reproduce the same damage effects in ArmA2 - it's impossible to take out the Main Gun, for example.
I am not sure whether I am missing something, or ArmA2 is, but regardless, the result is that our previous balance position is no longer tenable; you can no longer K-kill it, aside from taking out the tracks, and it just ends up being tough with no real drawbacks. I've tried to settle on a midground, where like it's real life counterpart it's not easily killable by RPGs, however it can't stand up to more than a couple of KE 120mm rounds (dependant, of course, on the version).
Long story short is, I know in advance the toughness will come up for debate. It's a pointless debate to have, because you cannot model realistic armour values into this game with the current damage system. The best we can do is settle for a compromise, and i've tried to be as reasonable as possible whilst still maintaining the spirit of the beast that is the Challenger 2 - ie, one tough mother****er!
Known Bugs and issues: Unfortunately there are....lots. I'm actually not going to list them, because once you notice them they'll annoy you forever :) It's best you don't see em!
I will actually do quick fixes (read, config updates) for any game breakers that pop up, but it should be OK. *fingers crossed*
The main issue is of course, that it looks ugly as sin and could use a new model and new textures!
Credits: Chris (Pathy) - Model tweaks, LODs, UV unwrapping and Textures, Sounds, Config & Animations. Jtec - Main Model & Wheel Textures. Messiah - GPMG RKSL - General help. DK - General help.
Special thanks to Gaz for invaluable advice and feedback along the way.
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