If you can’t be bothered reading documentation, you can leave now. The RKSL Flare System does not require any intervention from the player to function. But if you do decide this is just way to boring, then your not going to get the most out of them. Our Flare System comes fitted as default to the Puma & Lynx, if you want to use it with the default ARMA2 aircraft, you will need to install RKSL-Arma2.pbo. Once that’s installed, all the BIS aircraft and any addon that inherits from them will be armed with flares. Flare enabled aircraft will automatically launch their decoys whenever an incoming AA or SAM missile is detected.
In addition you can toggle through the available weapons (F key) until the launcher is displayed. Once displayed, assuming you have manual control over the weapons, you can left click to launch Flares whenever you feel under threat. Alongside being able to break a launched missiles lock, partly based on probability. RKSL Flares also emit an IR target capable of confusing the average ARMA2 player. The Flare launcher is reloaded the same way you would reload any other weapon.
| Value | Description |
| radarflareai | Boolean value from 0 to 1. Toggles the Flares on and off for AI controlled aircraft. Defaults to 1 |
| radarflareplayer | Boolean value from 0 to 1. Toggles the Flares on and off for Player controlled aircraft. Defaults to 1 |
| radarflareir | Boolean value from 0 to 1. Toggles the Flares IR targets on and off for the mission. Defaults to 1 |
| radarflareprob | Number from 0 to 1. Represents the probability of a missile lock being broken. A value of 0 means the lock will never be broken, a value of 1 means the lock will always be broken. Defaults to 0.6 |
| radarflarescan | Time represented in seconds. How often will probability checks be made against an incoming missile for each active flar. Defaults to 1 second. |
| radarflaredivisor | A number representing how much deflection is applied to an incoming missile over time. The higher the value the quicker the missile is deflected. Default 3.5 |
| radarflaredirmax | Number representing the maximum amount in degrees, that a missile can be deflected along a horizontal plane. Defaults to 3 degrees |
| radarflarepitchmax | Number representing the maximum amount in degrees, that a missile can be deflected along a vertical plane. Defaults to 0.1 degrees |
| radarflarekeypress | Boolean value from 0 to 1. Toggles the players ability to launch flares with a pre-configured hot key. Defaults to 0 |
| radarflareeffects | String. Overrides the default flare effects with a path to custom script. Defaults to "". Example: radarflareeffects="\rksl\rksl-radarsys\effects\rksl_biseffects.sqf"; For the BIS particle effects |
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Removes the vehicle from the RKSL Radar System.
[Aircraft] Call RKSL_RadarRemove
RKSL_SetFlareEffect
Assigns a custom script to be run, for generating flare particle effects for a specific vehicle.
[Aircraft,Script Path] Call RKSL_SetFlareEffect