Fire Control Script System (FCSS)

The Fire Control Script System (FCSS) is meant to simulate real world fire control and targeting for SAM and Air-defence networks.

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Features:

  • No more Missile Spamming
  • Engages multiple targets simultaneously
  • Realistic 3 Tier System – Search Radar > Fire Control > Launcher
  • Link several FCR/Launcher groups to one Search Radar
  • Realistic RWR for modified addons
  • Optional Manual Control – Launchers in a group can be slaved to a manual control.

The System detects and assigns the multiple targets to the nearest available SAM group with a Fire Control Radar. Which then assigns each target to a specific SAM launcher, which engages that target until dead or out of range. While the 2nd target is engaged by another launcher. This means multiple targets from any angle can be engaged simultaneously by multiple launchers destroyed as they would in the real world.

The big advantage of FCSS enabled addons is that they will no longer spam the first target they sees until dead. Creating a challenging and realistic environment for your missions.

FCSS can also link multiple FCR controlled Groups over an extended area. Meaning that it is now possible created integrated airdefence zones and provide strategic targets for campaigns and missions ; I.e. Destroy the main Search Radars and you will degrade the performance of SAMs. Simulating a realistic “First Day of War” situation/objective.

The scripts also provide a new level of Radar Warnings (RWR), differentiating between Radar Types (Search/FC), Missile types (SAM/AI) and AAA. These need to be added into the actual aircraft cockpits and configs but it’s an easy conversion.

Since the FCSS system is heavily dependant on the AI detecting and passing targets we've also made it possible to override the AI and take control of the SAM (where realistic & applicable) using an Optical/Manual Control unit. We’re currently conducting MP testing for Dedicated (Linux) Servers with large groups support using the Rapier FSC system so while we aren’t ready for release we are getting much closer.

The Future of FCSS

The first release of the FC system will be essentially a BETA. The idea is to thoroughly prove out the code and the concept. These Scripts should be considered pseudo code for the final system. The design started out as an experiment is is really still in the prototype phase. A lot of trial and error has gone into it so far. So the scripts reflect that, they are far from optimised So far the system is West only. At the moment it's geared up to work for only one side. West detectors and East aircraft.

Core arrays for Aircraft and Launchers will be changed for Arma. So anyone wanting to adopt the system for their own projects will have to bear this in mind. That’s not to say they should not try and use them, as it will give them a head start when the new version arrives. But people should be aware of the fact, it will change.

While it may be the last release for OFP we plan to take FCSS into ArmA, and hopefully the new engine will allow us to improve the system even further.

We're also discussing other applications and developments of FCSS. Ideas ranging from AEW/AWACS, UAV/UCAV spotting etc. This is the first step in our attempt to create and integrated battlefield management system for ArmA (and possibly Game 2?)

This video was obviously made in OFP but as a proof of concept its content is still valid for ArmA.

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