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Some of our addons require scripted solutions or advanced features that the basic Armed Assault game engine does not provide. This section explains each scripted system is features and a limited explanation of how it was done.These pages aren't intended as Tutorials. Those will follow later but serve purely as information about what to expect form our addons.This Mod isn’t just about the models… Our project is about bring more realistic systems and units to the simulated ArmA battlefield. Providing the players with information about the units on the ground and in the air. We are looking in to ways to simulate the sort of communication a pilot/soldier/gunner would expect to get. This means systems and scenarios such as: AWACS – Warning of incoming aircraft and dynamic requests for CAS, Medevac and extraction. ASTOR – Airborne Stand Off Radar – Real time battlefield Intel provided to the appropriately equipped personnel - and vehicles. JTIDS – Joint Tactical Information Distribution (Designation) System – Target Sharing and situational displays. Fire Control on Air Defence systems – AI ability to engage multiple targets at once and assign assets to threats. UAV/UCAV tasking – requesting UAV intel/cover and being able to direct it via radio.
Simulating real world scenarios that give you a realistic and high quality experience. We hope you enjoy it. |