ArmA2.PBO

 

 

RKSL-Arma2.pbo

 

 

RKSL-Arma2.pbo was designed to allow all our current and future systems to be easily applied to vanilla ARMA2 addons and any other addon that inherits from them. In theory any mission that uses ARMA2 addons, can now take advantage of these features without having to be repacked.

But please bear in mind some mission may still need additional work or adjustment. If that is the case, we’ve added a variety of options and scripted functions to try and make life as easy as possible. All options can be configured through a mission’s description.ext file, by adding the appropriate entries.

So far the current systems supported are:

  • RKSL Chaff and Flares (RKSL-RadarSys.pbo V2.00)

RKSL-Arma2.pbo requires the Radar System addons to function. As mentioned above this can be done for all vehicles in a mission, with description.ext. Or for individual vehicles, using functions.

* Server Admins: please read the Multilayer Compatibility section at the bottom of this page.

 

 

Description.ext

Class NamePropertyValues
class RKSL_CargoSyscargosysonA value of 0 disables the Cargo System for the current mission. A value of 1 enables the Cargo System, overriding settings in the stringtable.
class RKSL_RadarSysradarflareonA value of 0 disables the Flare System for the current mission. A value of 1 enables the False System, overriding settings in the stringtable.

 

For full details on the Flare System Description.ext setting see here.

Example Missions

  1. rksl-arma2flaresgunner.utes: Example mission with the player as gunner.
  2. rksl-arma2flarespilot.utes: Example mission with the player as pilot.
  3. rksl-arma2customflares.utes: Example mission using the BIS particle effects instead of the defualt RKSL effects.

Functions

The following functions will come in handy for those occasions, where you want to remove functionality from specific objects. For example, you may want some ammo boxes setup around a spawn point. The last thing you want is for someone to drive off with them, loaded into the back of their truck. In which case, you can use the following functions, to remove the individual ammo boxes from the cargo system.


RKSL_SystemRemove

Removes the specified object from all RKSL systems.

[Object] Call RKSL_SystemRemove


RKSL_RadarRemove

Removes the flares from the specified aircraft.

[Object] Call RKSL_RadarRemove


Addon Inheritance

As mentioned before RKSL-Arma2.pbo applies all the current RKSL systems to the default Arma2 addons and those that inherit from them.

Multiplayer Compatibility

As mentioned above, rksl-arma.pbo allows you to apply RKSL scripts to any misson running units that inherit from default Arma2 addons. Without having to re-pbo the mission. But with regards to online games, we strongly advise you do re-pbo to ensure the correct dependancies are assigned, for the following reasons; Due to the way auto-inheritance works, it makes coordinating addons across public servers and clients a little more complicated. The only way to guarantee contenuity across the server and all clients is to use the following in your server.cfg:

  • equalModRequired=1;
  • verifySignatures=1;
However this is not always possible with public servers and players may want to browse different servers without having restarting Arma2 with different mod folders. With that in mind we have at least attempted to cover as many possibilities as we were able to. So for example, if you as a client, have rksl-arma2.pbo and other RKSL addons installed. You can join any server regardless of whether it's running RKSL addons. Our auto inheritance is capable of detecting when your playing on a none RKSL server, so consquently turns off any RKSL functionality without disrupting the other players gaming.

 

 



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